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General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
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<blockquote data-quote="jodyjohnson" data-source="post: 6795048" data-attributes="member: 5590"><p>'Errata' is by definition a more dignified word for 'screwed up'. Not sure what the point is here.</p><p></p><p>There is an 'CR to XP' table on page 9 of the Monster Manual. There was an earlier version of that table that they used on the earlier drafts (the wrong XP values were consistent). The production document was not updated to match the new table for 11 entries, all of which where above CR 21. Not a single CR change was made.</p><p></p><p>The DMG and MM errata has no bearing at all on whether the Challenge Rating system is useful or 'worthless' since they did not change a single Challenge Rating.</p><p></p><p></p><p></p><p>Purely a design choice here. The target audience is new and casual players. Seriously engaged players and DMs have the motivation to make adjustments. New and casual players just walk away.</p><p></p><p></p><p></p><p>I'm just saying that at my table, I prioritize fun over challenge. I consider that maybe if a group is building their characters such that nothing bad ever happens to them - it may be because they don't want bad stuff to happen to their characters.</p><p></p><p>However, it may be that for that group the fun is being challenged and maximizing their character - and for those tables trying to run it by the book is going to fail because "challenge" was not one of the core design principals. </p><p>"Not running it by the book" was a core design principal. </p><p>"Empowering DMs to make the changes needed to match their table's goals" was a core design principal.</p><p></p><p>At the end of every game, my goal is to say, "You win (we had fun)." Whether a character died or not.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6795048, member: 5590"] 'Errata' is by definition a more dignified word for 'screwed up'. Not sure what the point is here. There is an 'CR to XP' table on page 9 of the Monster Manual. There was an earlier version of that table that they used on the earlier drafts (the wrong XP values were consistent). The production document was not updated to match the new table for 11 entries, all of which where above CR 21. Not a single CR change was made. The DMG and MM errata has no bearing at all on whether the Challenge Rating system is useful or 'worthless' since they did not change a single Challenge Rating. Purely a design choice here. The target audience is new and casual players. Seriously engaged players and DMs have the motivation to make adjustments. New and casual players just walk away. I'm just saying that at my table, I prioritize fun over challenge. I consider that maybe if a group is building their characters such that nothing bad ever happens to them - it may be because they don't want bad stuff to happen to their characters. However, it may be that for that group the fun is being challenged and maximizing their character - and for those tables trying to run it by the book is going to fail because "challenge" was not one of the core design principals. "Not running it by the book" was a core design principal. "Empowering DMs to make the changes needed to match their table's goals" was a core design principal. At the end of every game, my goal is to say, "You win (we had fun)." Whether a character died or not. [/QUOTE]
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Are solo monsters weaker in 5e?
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