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General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
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<blockquote data-quote="Ilbranteloth" data-source="post: 6795330" data-attributes="member: 6778044"><p>Agreed, with some caveats. First, there is an instant-kill in 5e, and an ogre has a chance of doing enough damage in a single strike to kill a 1st level character in a single shot, and a much greater chance if it gets in a second shot against the same opponent. The main difference I still see, is that with the lower AC, the chance that the ogre gets to land a second hit is significantly lower. </p><p></p><p>Yes, they won't necessarily be dead. But if one PC is having to tend to a second that drops, that's half of your party out of the combat for that round. In addition, that character that's back in the combat is probably at much lower hit points, and is at a greater risk of being instantly killed.</p><p></p><p>With 1st level characters, if the ogre is attacking the same opponent, with a 50%+ chance of hitting, I'm guessing that character would last an average of 3 rounds against the ogre. If the PCs each have a 20-25% chance of hitting, then in theory only one will hit in a round on average. Which means the ogre is likely to be around long enough to potentially drop two of the PCs. Remember that if one of the PCs is dropped, and somebody goes to help, then half of your party is out of the combat.</p><p></p><p>Now this doesn't take into account special abilities, and magic, etc, but it also doesn't cover terrain and tactics either. So like I said it's not scientific, but it seems to imply that it is a bit weaker than earlier editions, and that bumping the AC back up would help.</p><p></p><p>Ilbranteloth</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6795330, member: 6778044"] Agreed, with some caveats. First, there is an instant-kill in 5e, and an ogre has a chance of doing enough damage in a single strike to kill a 1st level character in a single shot, and a much greater chance if it gets in a second shot against the same opponent. The main difference I still see, is that with the lower AC, the chance that the ogre gets to land a second hit is significantly lower. Yes, they won't necessarily be dead. But if one PC is having to tend to a second that drops, that's half of your party out of the combat for that round. In addition, that character that's back in the combat is probably at much lower hit points, and is at a greater risk of being instantly killed. With 1st level characters, if the ogre is attacking the same opponent, with a 50%+ chance of hitting, I'm guessing that character would last an average of 3 rounds against the ogre. If the PCs each have a 20-25% chance of hitting, then in theory only one will hit in a round on average. Which means the ogre is likely to be around long enough to potentially drop two of the PCs. Remember that if one of the PCs is dropped, and somebody goes to help, then half of your party is out of the combat. Now this doesn't take into account special abilities, and magic, etc, but it also doesn't cover terrain and tactics either. So like I said it's not scientific, but it seems to imply that it is a bit weaker than earlier editions, and that bumping the AC back up would help. Ilbranteloth [/QUOTE]
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