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Are solo monsters weaker in 5e?
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<blockquote data-quote="Hussar" data-source="post: 6801152" data-attributes="member: 22779"><p>Meh, if you are grappling the troll with a shield in hand, why would the troll bother attacking you at all? You can't hurt the troll - well, I suppose you could start whacking away with your shield I suppose. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Ready an action for when the monk comes in range and take three attacks on the monk. </p><p></p><p></p><p></p><p>Your definition of "well built party" and mine are pretty far apart. The presumption that you automatically have a fighter with defense style for example instead of a great weapon fighter or a defender fighter and the presumption of a warlock makes most of these discussions pointless. Heck, even the presumption of a 20 Str fighter by 6th level is a stretch. He's only had two stat bumps/feats. Might have a 20, might not. Never minding your presumption that the fighter goes before the troll. If the troll wins initiative, why would he not attack the warlock? </p><p></p><p>But, all this rather misses the point. My point was that you need to have multiple encounters in order to make lone monsters work. For example:</p><p></p><p></p><p></p><p>the solution to this is to really not worry about it. The only way you make that first encounter trivial is to burn resources. That's the whole point of that first encounter. There's nothing wrong with letting the heroes be big damn heroes. But, I guarantee that if you let them smoke that first encounter, and then start bringing the pressure afterwards, you'll see the group start getting serious about pacing themselves and not dropping the big guns unless it really matters. It's all about longer term strategy.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6801152, member: 22779"] Meh, if you are grappling the troll with a shield in hand, why would the troll bother attacking you at all? You can't hurt the troll - well, I suppose you could start whacking away with your shield I suppose. :D Ready an action for when the monk comes in range and take three attacks on the monk. Your definition of "well built party" and mine are pretty far apart. The presumption that you automatically have a fighter with defense style for example instead of a great weapon fighter or a defender fighter and the presumption of a warlock makes most of these discussions pointless. Heck, even the presumption of a 20 Str fighter by 6th level is a stretch. He's only had two stat bumps/feats. Might have a 20, might not. Never minding your presumption that the fighter goes before the troll. If the troll wins initiative, why would he not attack the warlock? But, all this rather misses the point. My point was that you need to have multiple encounters in order to make lone monsters work. For example: the solution to this is to really not worry about it. The only way you make that first encounter trivial is to burn resources. That's the whole point of that first encounter. There's nothing wrong with letting the heroes be big damn heroes. But, I guarantee that if you let them smoke that first encounter, and then start bringing the pressure afterwards, you'll see the group start getting serious about pacing themselves and not dropping the big guns unless it really matters. It's all about longer term strategy. [/QUOTE]
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