Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pickles III" data-source="post: 6801747" data-attributes="member: 6793942"><p>The issue I have with this is that it can turn the game into more of an accounting exercise than anything else. There is little real tension in the one guaranteed trivial encounter you are just tracking resources & trying not to spend too many. I obviously prefer the model that has exciting, dangerous fights as standard.</p><p></p><p>Where 5e "combat as war" has worked for me is when the enemies have been clearly too powerful to deal with all at once & so reconnaissance & tactics to break them up & to engage then disengage have all been useful (Where in 4e we'd have just piled in).</p><p>The fights themselves can still be a bit dull but the plotting around them is interesting</p><p></p><p> </p><p></p><p></p><p>Spoilery - I have just started playing OOTA. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I have done this for random encounters since 3e. There is little point in a very one sided fight but if encounters always turn up in ~3s then they become somewhat challenging -> fun.</p><p></p><p>I also use them to pace players in high risk environments & also sometimes just to change the pace if there has been a lot of RP, investigation or scheming. I don't mind these being less fraught as the purpose is not to challenge the player just to break things up or let them feel bad ass. Encounters in RP games can serve lots of different purposes.</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6801747, member: 6793942"] The issue I have with this is that it can turn the game into more of an accounting exercise than anything else. There is little real tension in the one guaranteed trivial encounter you are just tracking resources & trying not to spend too many. I obviously prefer the model that has exciting, dangerous fights as standard. Where 5e "combat as war" has worked for me is when the enemies have been clearly too powerful to deal with all at once & so reconnaissance & tactics to break them up & to engage then disengage have all been useful (Where in 4e we'd have just piled in). The fights themselves can still be a bit dull but the plotting around them is interesting Spoilery - I have just started playing OOTA. ;) I have done this for random encounters since 3e. There is little point in a very one sided fight but if encounters always turn up in ~3s then they become somewhat challenging -> fun. I also use them to pace players in high risk environments & also sometimes just to change the pace if there has been a lot of RP, investigation or scheming. I don't mind these being less fraught as the purpose is not to challenge the player just to break things up or let them feel bad ass. Encounters in RP games can serve lots of different purposes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
Top