Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wiseblood" data-source="post: 7212662" data-attributes="member: 42437"><p>Solo monsters are not tough. They are almost tough. They suffer from the undivided attention of PC's. Legendary resistance or great saves push PC's towards direct damage spells. HP are too low to be dealing with that. My party is 3 characters strong and would annihilate a Vampire at 8th level. Fighter, Assassin, Cleric.I would give him 1.5 rounds barring bad rolls in which case 3 rounds absolute max. PC's would take maybe 40 points of damage total. not even enough to make them worry. <u><strong><em>If</em></strong></u> he used <strong>Children of the Night</strong> in Round 1 He would die before reinforcements came and inflict maybe 17 points of damage. It's not a battle it's an exercise minus sweat.</p><p></p><p>It could be a better battle but the Vampire would <u>need</u> allies. (and probably early warning and guaranteed initiative) Solo monster needing allies seems oxymoronic to me.</p><p></p><p>Imagine a group of 6 Goblin Bosses. Total HP 126. Fireball could take them all out. But you would need 6 attacks to kill them all if you couldn't AOE them. They can grant advantage by ganging up properly to inflict damage. But if you hit one for say 10,000 damage you still have to inflict 105 points of damage. So the maximum damage inflicted is 21 stretching out the number of attacks needed. 10,000 points of damage on the Vampire and the fight ends follow the cloud to the coffin Stake and Bake.</p><p></p><p>For Solo monsters to work IMO They need;</p><p>To model a group but not a swarm all by themselves. Like extra actions that are almost too good not a shadow of their regular actions.</p><p>A bunch of HP.</p><p>A damage cap for hits? or retribution like acidic blood sprays on anyone doing more than 15 points of damage in a round.</p><p>A Multi-stage combat (beginning middle and end) where players can see progress Like bloodied condition triggering a drawing down of enemy abilities or backlashes like second wind or retaliation</p><p>Special ways to deal with magic moreso than decide to save instead of fail ( I imagine multiple saves for a condition each failure worsens the condition) So it's not either/or but something in between.</p><p></p><p>But I digress, I just use groups.</p></blockquote><p></p>
[QUOTE="Wiseblood, post: 7212662, member: 42437"] Solo monsters are not tough. They are almost tough. They suffer from the undivided attention of PC's. Legendary resistance or great saves push PC's towards direct damage spells. HP are too low to be dealing with that. My party is 3 characters strong and would annihilate a Vampire at 8th level. Fighter, Assassin, Cleric.I would give him 1.5 rounds barring bad rolls in which case 3 rounds absolute max. PC's would take maybe 40 points of damage total. not even enough to make them worry. [U][B][I]If[/I][/B][/U] he used [B]Children of the Night[/B] in Round 1 He would die before reinforcements came and inflict maybe 17 points of damage. It's not a battle it's an exercise minus sweat. It could be a better battle but the Vampire would [U]need[/U] allies. (and probably early warning and guaranteed initiative) Solo monster needing allies seems oxymoronic to me. Imagine a group of 6 Goblin Bosses. Total HP 126. Fireball could take them all out. But you would need 6 attacks to kill them all if you couldn't AOE them. They can grant advantage by ganging up properly to inflict damage. But if you hit one for say 10,000 damage you still have to inflict 105 points of damage. So the maximum damage inflicted is 21 stretching out the number of attacks needed. 10,000 points of damage on the Vampire and the fight ends follow the cloud to the coffin Stake and Bake. For Solo monsters to work IMO They need; To model a group but not a swarm all by themselves. Like extra actions that are almost too good not a shadow of their regular actions. A bunch of HP. A damage cap for hits? or retribution like acidic blood sprays on anyone doing more than 15 points of damage in a round. A Multi-stage combat (beginning middle and end) where players can see progress Like bloodied condition triggering a drawing down of enemy abilities or backlashes like second wind or retaliation Special ways to deal with magic moreso than decide to save instead of fail ( I imagine multiple saves for a condition each failure worsens the condition) So it's not either/or but something in between. But I digress, I just use groups. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
Top