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Are solo monsters weaker in 5e?
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<blockquote data-quote="CapnZapp" data-source="post: 7212802" data-attributes="member: 12731"><p>Yes.</p><p></p><p>Solos now are almost a sham. Like in many areas, WotC wants us to believe there is support, and then do their work for them.</p><p></p><p>Solos need massively more HP, especially in games with feats.</p><p></p><p>They need more actions, so they should all have legendary actions.</p><p></p><p>There needs to be a whole new submechanic for "partial results" of failed saves. Legendary resistance is simplistic and, frankly, lame. Each save or suck spell should describe three levels of consequences where Solo creatures only suffer one level per failed save.</p><p></p><p>The Solo does not need better offense. Its problem is that it doesn't get the time, the combat rounds, it needs to put fear and respect into the hearts of the adventurers. </p><p></p><p>With many times more hp, and triple save resistance, its meant to roughly survive three times as long for a truly memorable solo encounter. </p><p></p><p>Hopefully that means more than increasing one round into three, but already that would be a vast improvement if you think about it!</p><p></p><p>Myself, I'm thinking three rounds get expanded into nine, but results will obviously vary.</p><p></p><p>Sent from my C6603 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7212802, member: 12731"] Yes. Solos now are almost a sham. Like in many areas, WotC wants us to believe there is support, and then do their work for them. Solos need massively more HP, especially in games with feats. They need more actions, so they should all have legendary actions. There needs to be a whole new submechanic for "partial results" of failed saves. Legendary resistance is simplistic and, frankly, lame. Each save or suck spell should describe three levels of consequences where Solo creatures only suffer one level per failed save. The Solo does not need better offense. Its problem is that it doesn't get the time, the combat rounds, it needs to put fear and respect into the hearts of the adventurers. With many times more hp, and triple save resistance, its meant to roughly survive three times as long for a truly memorable solo encounter. Hopefully that means more than increasing one round into three, but already that would be a vast improvement if you think about it! Myself, I'm thinking three rounds get expanded into nine, but results will obviously vary. Sent from my C6603 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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Are solo monsters weaker in 5e?
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