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General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
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<blockquote data-quote="CapnZapp" data-source="post: 7213851" data-attributes="member: 12731"><p>The problem isn't so much focus fire - I think its much more constructive to view that as a solution rather than a problem...</p><p></p><p>The problem is instead when a designer does not take it into account. </p><p></p><p>When you're facing a squad of six identical Mariliths (or whatever) there is no problem. Sure the wise party focuses on killing off one demon at a time (always targeting a damaged foe before targeting an undamaged foe), which not coincidentally is one major reason a ranged party is so superior to a melee party (since melee fighters tend to go off and fight "their own" foe)...</p><p></p><p>but the problem is when the designer fails to realize that a Solo encounter is over before it starts unless steps are taken to counteract precisely the party's ability to focus fire. </p><p></p><p></p><p>Sure, you could say that the actual ability to focus fire is the problem, but I don't see how there can be a solution to that. Sure the game severely underestimates the inherent power of being able to project your force at range (since this both allows every party member to target the same foe, and denies enemy melee bruisers the delivery of their offense), but I don't think people would like a game that severely curtails "range" in general. </p><p></p><p>I mean, add back one or eleven of the restrictions on ranged weaponry, and couple that with drastically shorter range of spells, and you have a much more balanced game (in the sense of PHB vs MM - PHB creatures aka player characters vs MM creatures aka monsters and NPCs).</p><p></p><p>I mean, if melee attacks delivered consistently much higher damage than bows, and archers could easily be messed up by adjacent enemies (so that you generally can't expect to complete a whole fight using ranged weaponry only)... and if most if not all power spells had something like 60 feet range or even 30 feet range (but coupled with much better ways for fighters to actually protect their squishy allies), then you'd got something.</p><p></p><p>Afraid that's a rather different game than 5E, though.</p><p></p><p>I honestly think a solution like "Advanced Monster Manual" is easier (not "easy", just "easier") to accomplish, and actually makes for a better more fun game as well.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7213851, member: 12731"] The problem isn't so much focus fire - I think its much more constructive to view that as a solution rather than a problem... The problem is instead when a designer does not take it into account. When you're facing a squad of six identical Mariliths (or whatever) there is no problem. Sure the wise party focuses on killing off one demon at a time (always targeting a damaged foe before targeting an undamaged foe), which not coincidentally is one major reason a ranged party is so superior to a melee party (since melee fighters tend to go off and fight "their own" foe)... but the problem is when the designer fails to realize that a Solo encounter is over before it starts unless steps are taken to counteract precisely the party's ability to focus fire. Sure, you could say that the actual ability to focus fire is the problem, but I don't see how there can be a solution to that. Sure the game severely underestimates the inherent power of being able to project your force at range (since this both allows every party member to target the same foe, and denies enemy melee bruisers the delivery of their offense), but I don't think people would like a game that severely curtails "range" in general. I mean, add back one or eleven of the restrictions on ranged weaponry, and couple that with drastically shorter range of spells, and you have a much more balanced game (in the sense of PHB vs MM - PHB creatures aka player characters vs MM creatures aka monsters and NPCs). I mean, if melee attacks delivered consistently much higher damage than bows, and archers could easily be messed up by adjacent enemies (so that you generally can't expect to complete a whole fight using ranged weaponry only)... and if most if not all power spells had something like 60 feet range or even 30 feet range (but coupled with much better ways for fighters to actually protect their squishy allies), then you'd got something. Afraid that's a rather different game than 5E, though. I honestly think a solution like "Advanced Monster Manual" is easier (not "easy", just "easier") to accomplish, and actually makes for a better more fun game as well. [/QUOTE]
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Are solo monsters weaker in 5e?
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