Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7217359" data-attributes="member: 2629"><p>You can create great encounters in 5e using the monsters in the books as solo monsters for characters of any level and any degree of optimization. I've played in enough games and run enough games to have seen it done across the board. One of the keys to this is not confusing a battle for survival with a battle of life and death. </p><p></p><p>Great battles can occur when the PCs are heavy favorites in the battle. The trick can often be to not have the combat be focused on the PCs surviving the battle, but on having them beat a challenge before something specific happens. As an example, I've used the Tarrasque in several battles over several editions. When I have, it was never a battle between the heroes and the beast where the only concern was the players surviving. Instead, it was a battle where the beast had to be stopped by the PCs before it destroyed something. As another example, in a recent campaign a group of PCs fought their way to the hidden lair of an ancient red dragon... only to find that their attack on his lair prompted the dragon to hunt down and attack their lair. Believing it could escape, when the PCs arrived, the dragon continued to focus on destroying as much of the city as possible.</p><p></p><p>D&D is not a strategy game of DM versus PCs. It is a role playing game in which heroes face challenges and, usually, win the day as they tell a great story. This is why the DMG advises using easy encounters. People ask, "What is the point of an easy encounters term where the PCs lose no HPS and waste no spells?" My response is that there should be something in that battle that advances the story and provides a different type of challenge, such as information that can be gathered, saving an NPC, preventing the destruction of something, or persuading an enemy to change sides.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7217359, member: 2629"] You can create great encounters in 5e using the monsters in the books as solo monsters for characters of any level and any degree of optimization. I've played in enough games and run enough games to have seen it done across the board. One of the keys to this is not confusing a battle for survival with a battle of life and death. Great battles can occur when the PCs are heavy favorites in the battle. The trick can often be to not have the combat be focused on the PCs surviving the battle, but on having them beat a challenge before something specific happens. As an example, I've used the Tarrasque in several battles over several editions. When I have, it was never a battle between the heroes and the beast where the only concern was the players surviving. Instead, it was a battle where the beast had to be stopped by the PCs before it destroyed something. As another example, in a recent campaign a group of PCs fought their way to the hidden lair of an ancient red dragon... only to find that their attack on his lair prompted the dragon to hunt down and attack their lair. Believing it could escape, when the PCs arrived, the dragon continued to focus on destroying as much of the city as possible. D&D is not a strategy game of DM versus PCs. It is a role playing game in which heroes face challenges and, usually, win the day as they tell a great story. This is why the DMG advises using easy encounters. People ask, "What is the point of an easy encounters term where the PCs lose no HPS and waste no spells?" My response is that there should be something in that battle that advances the story and provides a different type of challenge, such as information that can be gathered, saving an NPC, preventing the destruction of something, or persuading an enemy to change sides. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are solo monsters weaker in 5e?
Top