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Are Solo PbP Games Uncommon?
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<blockquote data-quote="Velmont" data-source="post: 3048695" data-attributes="member: 13739"><p>Well, I overload ENWorld. I am running a solo game here. When I do the recruitment, there was only one person who answer after a week. Lucky for me, it was a good player, and it still running (look in my signature: Bordell's Tales if you want to take a look).</p><p></p><p>I have seen pretty few solo game here. JH must be right, but I favor personally to run it on a board rather than mail. I think also, there si few recruitment as when you run a solo game, you have to choose wisely your player or your master. Mastering ask much more effort and you dont want your game to die because your only player is not someone with the will to play.</p><p></p><p>I wanted for some times to play a solo game as a player, but being frustrated, I decided to run a solo game as a master. The game is running at average speed (a post every other day in average).</p><p></p><p>But Kaodi, you make a point, too many game are 'Make a character and we play!' and no effort are made to link the characters background, to create a cohesive group of (5?) character with some group motivation rather than 5 individuals with 5 individuals goals (or with none).</p><p></p><p>Also, if you wnt to join a game, you can always join the living world that are running here. you have Living ENWorld, a D&D homebrew world created by all the players/masters, running with SRD and only approved content avalaible in the forum (in other word, you can play without a book, as all is avalaible on the net). You have living Supers, a game of Super Heroes that is running with Mutant and Masterminds 2nd Edition. Still small, but growing. And you have the new Living Eberron. This game, opposite to Living ENWorld, need books if you want to access to all the rules allowed. It has started a few weeks ago only.</p></blockquote><p></p>
[QUOTE="Velmont, post: 3048695, member: 13739"] Well, I overload ENWorld. I am running a solo game here. When I do the recruitment, there was only one person who answer after a week. Lucky for me, it was a good player, and it still running (look in my signature: Bordell's Tales if you want to take a look). I have seen pretty few solo game here. JH must be right, but I favor personally to run it on a board rather than mail. I think also, there si few recruitment as when you run a solo game, you have to choose wisely your player or your master. Mastering ask much more effort and you dont want your game to die because your only player is not someone with the will to play. I wanted for some times to play a solo game as a player, but being frustrated, I decided to run a solo game as a master. The game is running at average speed (a post every other day in average). But Kaodi, you make a point, too many game are 'Make a character and we play!' and no effort are made to link the characters background, to create a cohesive group of (5?) character with some group motivation rather than 5 individuals with 5 individuals goals (or with none). Also, if you wnt to join a game, you can always join the living world that are running here. you have Living ENWorld, a D&D homebrew world created by all the players/masters, running with SRD and only approved content avalaible in the forum (in other word, you can play without a book, as all is avalaible on the net). You have living Supers, a game of Super Heroes that is running with Mutant and Masterminds 2nd Edition. Still small, but growing. And you have the new Living Eberron. This game, opposite to Living ENWorld, need books if you want to access to all the rules allowed. It has started a few weeks ago only. [/QUOTE]
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