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General Tabletop Discussion
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Are some Fighting Styles worthless, and how could they be fixed?
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<blockquote data-quote="Burnside" data-source="post: 9241198" data-attributes="member: 6910340"><p>I’ve found Interception to be excellent in the hands of a tactically solid player. In tier one and two play it frequently completely negates or trivializes attacks on vulnerable characters. It’s particularly useful for paladins who otherwise have little or no use for their Reactions. It’s way better than Protection, which is indeed p much garbage. </p><p></p><p>I would also argue that getting two cantrips on Paladin or Ranger is quite good. DPS isn’t the only consideration. It allows them to take Guidance, which is of course amazing non-combat utility. It allows Rangers to take Shillelagh which is way better on a ranger than a Druid and stays useful long-term as it combines with multi-attack. It allows Paladins to pick up a decent ranged cantrip in Toll the Dead, which gives them a solid ranged attack in tier 1 beyond chucking javelins (this does quickly tail off in tier 2, but you can switch the style out at level 4).</p></blockquote><p></p>
[QUOTE="Burnside, post: 9241198, member: 6910340"] I’ve found Interception to be excellent in the hands of a tactically solid player. In tier one and two play it frequently completely negates or trivializes attacks on vulnerable characters. It’s particularly useful for paladins who otherwise have little or no use for their Reactions. It’s way better than Protection, which is indeed p much garbage. I would also argue that getting two cantrips on Paladin or Ranger is quite good. DPS isn’t the only consideration. It allows them to take Guidance, which is of course amazing non-combat utility. It allows Rangers to take Shillelagh which is way better on a ranger than a Druid and stays useful long-term as it combines with multi-attack. It allows Paladins to pick up a decent ranged cantrip in Toll the Dead, which gives them a solid ranged attack in tier 1 beyond chucking javelins (this does quickly tail off in tier 2, but you can switch the style out at level 4). [/QUOTE]
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Are some Fighting Styles worthless, and how could they be fixed?
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