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Are some Fighting Styles worthless, and how could they be fixed?
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<blockquote data-quote="ECMO3" data-source="post: 9241282" data-attributes="member: 7030563"><p>If you are playing a caster Ranger that maximizes Wisdom and does not rely primarily on weapons Duidic Warrior is effective as it lets you push Wisdom without sacrificing a lot on your weapon attacks.</p><p></p><p>Most of the point buy Rangers I play sill have a 16 Dex until level 20, but a 20 Wisdom at level 8 and having a magic weapon attack at 2nd level is pretty good.</p><p></p><p>I would agree about Blessed Warrior, because their Cantrip list is inferior.</p><p></p><p></p><p></p><p>Blind fighting is more character and party dependent than campaign dependent, but on those characters and in those parties it is extremely powerful. Invisible enemies are relatively common. Blinded is not that uncommon, and is actually common if your party is throwing around things like Fog Cloud or Darkness.</p><p></p><p></p><p></p><p></p><p>Superior Technique is pretty awesome IME on the right character. This is the second most common fighting style I take on a fighter, after defense. In the games I play it is almost always better than the +2 damage you would get from dueling. On most builds I play it is better than +2 attack with missile weapons or Two Weapon Fighting as well.</p><p></p><p>Every champion I have seen since Tasha's (and admittedly that is not many) took superior technique, either at 1st level or 10th level. Menacing attack or quick-toss with a net are awesome even on a once per short rest budget. Both of these, played right, bite into the enemy action economy when they land.</p><p></p><p>IME control usually beats damage and being able to Frighten an enemy for 1 round and restrict his movement or restrain an enemy and make him burn an attack or action to get out of it, once per short rest is going to generally be better than the 20 or so extra damage you would get from dueling per short rest. This is a harder argument to compare against Archery or Two-Weapon fighting, but it depends on specific build.</p><p></p><p></p><p></p><p></p><p>I would like to just get rid of Great Weapon Fighting. Steer those players towards one of the other styles. Two-Handed Weapons already have more damage than other melee weapons, so if damage is your thing they are not really that far behind I don't think.</p><p></p><p>Blessed Warrior is weak because the Cleric Cantrips are weak, I think you need to look at Cleric spells for this. This is a tough value proposition though because I think this is purposeful as Clerics are intended to use Weapons more than other full casters .</p><p></p><p>Protection/Interception - I have seen both of these played and they worked ok but they are situational. Typically if you are taking these styles you are not going for a maximum DPR from your weapons. You are either playing a tanking build or a Paladin build where you are relying on smite for damage. Usually these are combined with high AC, a relatively low DPR and sometimes Sentinel. The intent with these builds is to make enemies want to attack you.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9241282, member: 7030563"] If you are playing a caster Ranger that maximizes Wisdom and does not rely primarily on weapons Duidic Warrior is effective as it lets you push Wisdom without sacrificing a lot on your weapon attacks. Most of the point buy Rangers I play sill have a 16 Dex until level 20, but a 20 Wisdom at level 8 and having a magic weapon attack at 2nd level is pretty good. I would agree about Blessed Warrior, because their Cantrip list is inferior. Blind fighting is more character and party dependent than campaign dependent, but on those characters and in those parties it is extremely powerful. Invisible enemies are relatively common. Blinded is not that uncommon, and is actually common if your party is throwing around things like Fog Cloud or Darkness. Superior Technique is pretty awesome IME on the right character. This is the second most common fighting style I take on a fighter, after defense. In the games I play it is almost always better than the +2 damage you would get from dueling. On most builds I play it is better than +2 attack with missile weapons or Two Weapon Fighting as well. Every champion I have seen since Tasha's (and admittedly that is not many) took superior technique, either at 1st level or 10th level. Menacing attack or quick-toss with a net are awesome even on a once per short rest budget. Both of these, played right, bite into the enemy action economy when they land. IME control usually beats damage and being able to Frighten an enemy for 1 round and restrict his movement or restrain an enemy and make him burn an attack or action to get out of it, once per short rest is going to generally be better than the 20 or so extra damage you would get from dueling per short rest. This is a harder argument to compare against Archery or Two-Weapon fighting, but it depends on specific build. I would like to just get rid of Great Weapon Fighting. Steer those players towards one of the other styles. Two-Handed Weapons already have more damage than other melee weapons, so if damage is your thing they are not really that far behind I don't think. Blessed Warrior is weak because the Cleric Cantrips are weak, I think you need to look at Cleric spells for this. This is a tough value proposition though because I think this is purposeful as Clerics are intended to use Weapons more than other full casters . Protection/Interception - I have seen both of these played and they worked ok but they are situational. Typically if you are taking these styles you are not going for a maximum DPR from your weapons. You are either playing a tanking build or a Paladin build where you are relying on smite for damage. Usually these are combined with high AC, a relatively low DPR and sometimes Sentinel. The intent with these builds is to make enemies want to attack you. [/QUOTE]
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