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General Tabletop Discussion
*TTRPGs General
Are some of the basic elements of medieval combat too weak in D&D?
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<blockquote data-quote="Umbran" data-source="post: 4493388" data-attributes="member: 177"><p>One style in one book does not a MUST make. What you describe sounds rather like what I see in some forms of recreation fencing - it is not generally used in the heavy-armor fighting I have seen.</p><p></p><p>Generally speaking, the strike against the arm/hand you mention is not easy - at the time you can target his arm or hand, his weapon is leading and <em>coming at you</em> - you have to get around the weapon to get at the arm, and trying to do so generally means you are open to getting hit with the weapon.</p></blockquote><p></p>
[QUOTE="Umbran, post: 4493388, member: 177"] One style in one book does not a MUST make. What you describe sounds rather like what I see in some forms of recreation fencing - it is not generally used in the heavy-armor fighting I have seen. Generally speaking, the strike against the arm/hand you mention is not easy - at the time you can target his arm or hand, his weapon is leading and [i]coming at you[/i] - you have to get around the weapon to get at the arm, and trying to do so generally means you are open to getting hit with the weapon. [/QUOTE]
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Are some of the basic elements of medieval combat too weak in D&D?
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