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Are Sorcerers really that bad?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 2656342" data-attributes="member: 545"><p>Sorcerors are plenty strong if stamina matters.</p><p></p><p>This comes up in discussions of the power level of Wizards and Clerics. If the party is allowed the luxury of choosing the timing of their combats, Wizards and Clerics do not have to worry about running out of spells, their power level will be very high if they have a good selection of high level spell slots at their fingertips in every combat.</p><p></p><p>In my experience in a campaign that ran marathon dungeon crawls, a Wizard or Cleric was effectively tapped out after burning through just 60%-70% of his slots; there are just too many gaps in their spells selection and the party power level noticeably drops as the spellcasters fall back on wands and scrolls. Pacing yourself to have a good spell for an emergency requires a lot of careful guessing.</p><p></p><p>A Sorceror will effectively have *twice* as many spells to cast over the course of the whole day because there are no spell slots wasted on the wrong spells. Furthermore, his spell selection may look less diverse at the start of the day, but it could easily be much better than a Wizard as the day wears on. And it is every easy to save one high level spell slot for an emergency and that one slot becomes <em>any</em> spell the Sorceror knows.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 2656342, member: 545"] Sorcerors are plenty strong if stamina matters. This comes up in discussions of the power level of Wizards and Clerics. If the party is allowed the luxury of choosing the timing of their combats, Wizards and Clerics do not have to worry about running out of spells, their power level will be very high if they have a good selection of high level spell slots at their fingertips in every combat. In my experience in a campaign that ran marathon dungeon crawls, a Wizard or Cleric was effectively tapped out after burning through just 60%-70% of his slots; there are just too many gaps in their spells selection and the party power level noticeably drops as the spellcasters fall back on wands and scrolls. Pacing yourself to have a good spell for an emergency requires a lot of careful guessing. A Sorceror will effectively have *twice* as many spells to cast over the course of the whole day because there are no spell slots wasted on the wrong spells. Furthermore, his spell selection may look less diverse at the start of the day, but it could easily be much better than a Wizard as the day wears on. And it is every easy to save one high level spell slot for an emergency and that one slot becomes [i]any[/i] spell the Sorceror knows. [/QUOTE]
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