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Are Sorcerers really that bad?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2656526" data-attributes="member: 12332"><p>Dunno. Never liked Sorc, myself.</p><p></p><p>Unless the GM is playing the game by some other style or rules than the book presents, there's no point.</p><p></p><p>If he's heeling to wealth levels, the Wizard's free item creation feats will explode his power levels at very little cost. What items do spellcasters NEED? Spellcasting items. And Wizard starts with Scribe Scroll at 1st for free. A Sorc needs to purchase those items at full price or use their few feats to get creation feats.</p><p></p><p>Where a Sorc can choose a great spell like Magic Missile that he can cast 6 times a day, a Wiz can spend half-cash and an Orc's worth of XP to make a wand that'll cast it 50 times.</p><p></p><p>A properly played wizard will have every frontloaded 1st level spell on a wand, every spell with odd situational utility on a scroll, and generally do his job and the Sorc's too. It costs cash, sure, but wiz/sorc have fewer items they need compared to fighter types and they can choose to BUILD most of them, doubling their items-per-GP.</p><p></p><p>Situationally, the Sorc CAN outperform the wizard, but the opposite is true. Sure, if the wiz got robbed that morning and can't carry in his items, and the GM throws 5 combats at them that day, the Sorc's going to outperform the wizard.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2656526, member: 12332"] Dunno. Never liked Sorc, myself. Unless the GM is playing the game by some other style or rules than the book presents, there's no point. If he's heeling to wealth levels, the Wizard's free item creation feats will explode his power levels at very little cost. What items do spellcasters NEED? Spellcasting items. And Wizard starts with Scribe Scroll at 1st for free. A Sorc needs to purchase those items at full price or use their few feats to get creation feats. Where a Sorc can choose a great spell like Magic Missile that he can cast 6 times a day, a Wiz can spend half-cash and an Orc's worth of XP to make a wand that'll cast it 50 times. A properly played wizard will have every frontloaded 1st level spell on a wand, every spell with odd situational utility on a scroll, and generally do his job and the Sorc's too. It costs cash, sure, but wiz/sorc have fewer items they need compared to fighter types and they can choose to BUILD most of them, doubling their items-per-GP. Situationally, the Sorc CAN outperform the wizard, but the opposite is true. Sure, if the wiz got robbed that morning and can't carry in his items, and the GM throws 5 combats at them that day, the Sorc's going to outperform the wizard. --fje [/QUOTE]
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