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Are Sorcerers really that bad?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2656692" data-attributes="member: 1165"><p>I am of the opinion that the wizard is superior.</p><p></p><p>Both classes can have spells that target multiple saving throws, but wizards can do the same while using different elements and have adequate defenses as well.</p><p></p><p>I like how a wizard can prepare a still <em>gaseous form</em> spell, which is great when you're being grappled by a monk that has had a <em>silence</em> spell cast on it or a nightcrawler is trying to swallow you - while you're trapped by a <em>dimensional anchor</em> spell. In such a situation, the sorcerer is more likely to be helpless, seeing how he or she didn't get bonus feats to spend on metamagic and may have relied solely on the more generally useful <em>dimension door</em> spell to escape.</p><p></p><p>A wizard's high Int score is a bonus. It lets you flesh out your character more - you could have been a private investigator, a primitive tribesman or a crook before you picked up magic (and not have to multiclass). Or you can power game like me and put those points into cross-class ranks in Escape Artist and Tumble. You know you want to. (Alright, my current Eberron wizard was a tribesman and has a few ranks in Craft (weaponsmithing) and Survival.)</p><p></p><p>The sorcerer's high Charisma score isn't that useful due to a limited amount of social skills - just Bluff and maybe Intimidate, IIRC. Furthermore, you have to spend more money on that combined <em>cloak of Charisma + cloak of resistance</em>, and making that item costs a feat - and you don't get bonus feats.</p><p></p><p>Furthermore, a sorcerer's spontaneous metamagic just isn't that useful, IMO. You can't just sit there for a full round unless the DM is soft-balling you.</p><p></p><p>I do find sorcerers more flavorful, however.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2656692, member: 1165"] I am of the opinion that the wizard is superior. Both classes can have spells that target multiple saving throws, but wizards can do the same while using different elements and have adequate defenses as well. I like how a wizard can prepare a still [i]gaseous form[/i] spell, which is great when you're being grappled by a monk that has had a [i]silence[/i] spell cast on it or a nightcrawler is trying to swallow you - while you're trapped by a [i]dimensional anchor[/i] spell. In such a situation, the sorcerer is more likely to be helpless, seeing how he or she didn't get bonus feats to spend on metamagic and may have relied solely on the more generally useful [i]dimension door[/i] spell to escape. A wizard's high Int score is a bonus. It lets you flesh out your character more - you could have been a private investigator, a primitive tribesman or a crook before you picked up magic (and not have to multiclass). Or you can power game like me and put those points into cross-class ranks in Escape Artist and Tumble. You know you want to. (Alright, my current Eberron wizard was a tribesman and has a few ranks in Craft (weaponsmithing) and Survival.) The sorcerer's high Charisma score isn't that useful due to a limited amount of social skills - just Bluff and maybe Intimidate, IIRC. Furthermore, you have to spend more money on that combined [i]cloak of Charisma + cloak of resistance[/i], and making that item costs a feat - and you don't get bonus feats. Furthermore, a sorcerer's spontaneous metamagic just isn't that useful, IMO. You can't just sit there for a full round unless the DM is soft-balling you. I do find sorcerers more flavorful, however. [/QUOTE]
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