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Are Sorcerers really that bad?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2658053" data-attributes="member: 1165"><p>Yes, but as a wizard I virtually never run out of spells. The cleric runs out first, and we rest at that ponit. (Unlike the wizard, the cleric has to cast lots of spells outside of combat.)</p><p></p><p></p><p></p><p></p><p>I haven't foudn item creation to be <em>that</em> useful. As a wizard, I get Scribe Scroll for free, but I dont' use it. If I already have the spell in my spellbook, then I'll prepare it if I need it (or leave a slot open). I use scrolls to add spells to my spellbook, not the other way around. The only useful one I've found is Craft Wondrous Item. While I hardly use it, it's neat for when you can't find an item you want.</p><p></p><p></p><p></p><p>They're both very good for escaping grapples. As a wizard, I could have both more easily than a sorcerer - just in case Dimension Door won't work for some reason. It never hurts to be prepared.</p><p></p><p></p><p></p><p>Let's look at the Charisma-based socail skills.</p><p></p><p>Bluff: opposed by Sense Motive. I've already conceded the sorcerer wins this one, hands down.</p><p></p><p>Diplomacy: broken skill, not opposed by anything. The sorcerer gets a very small advantage over the wizard here.</p><p></p><p>Gather Information: not opposed by anything. Again, the sorcerer gets a very small advantage here.</p><p></p><p>Disguise: solved by spells. Most of the time. Otherwise, the sorcerer gets a very small advantage here.</p><p></p><p>Intimidate: Here the sorcerer gets a real advantage as it's an opposed roll. I don't recall how Intimidate worked in 3.0 but in 3.5 it's actually pretty useful. The wizard can get nearly as good as the sorcerer in this skill, however.</p><p></p><p></p><p></p><p>I'm amazed WotC doesn't use clearer language after an edition change <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> Although I think I see what you mean - you're not really in greater danger of having your Concentration disrupted if you're a sorcerer using metamagic rather than a wizard.</p><p></p><p></p><p></p><p>IMO that's not what I would call "non-risky". As a wizard I don't use scrolls, so I never bother spending the move action to draw it. Besides, that kind of takes away the benefit of using Still Spell <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>And I find being able to move 20 or 30 feet every round to be a <em>huge</em> advantage.</p><p></p><p>My current Eberron DM is rather new to the game. He knows how to make a good character, and his NPCs are dangerous, but he's still learning tactics. As a result, he soft-balls, though not deliberately. For instance, I've (probably unfairly) mocked him because my wizard has only really been threatened once (when we fought a nasty ghost mage). All the DM needs to do to wipe that overconfident smug expression off my face is to attack from two directions. That means there's either nothing preventing the enemy from getting to me, or maybe the cleric is standing nearby and that's all. In such a circumstance, the ability to move (and Tumble) is critical. And unlike a sorcerer, I could do all that and still cast metamagic spells.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2658053, member: 1165"] Yes, but as a wizard I virtually never run out of spells. The cleric runs out first, and we rest at that ponit. (Unlike the wizard, the cleric has to cast lots of spells outside of combat.) I haven't foudn item creation to be [i]that[/i] useful. As a wizard, I get Scribe Scroll for free, but I dont' use it. If I already have the spell in my spellbook, then I'll prepare it if I need it (or leave a slot open). I use scrolls to add spells to my spellbook, not the other way around. The only useful one I've found is Craft Wondrous Item. While I hardly use it, it's neat for when you can't find an item you want. They're both very good for escaping grapples. As a wizard, I could have both more easily than a sorcerer - just in case Dimension Door won't work for some reason. It never hurts to be prepared. Let's look at the Charisma-based socail skills. Bluff: opposed by Sense Motive. I've already conceded the sorcerer wins this one, hands down. Diplomacy: broken skill, not opposed by anything. The sorcerer gets a very small advantage over the wizard here. Gather Information: not opposed by anything. Again, the sorcerer gets a very small advantage here. Disguise: solved by spells. Most of the time. Otherwise, the sorcerer gets a very small advantage here. Intimidate: Here the sorcerer gets a real advantage as it's an opposed roll. I don't recall how Intimidate worked in 3.0 but in 3.5 it's actually pretty useful. The wizard can get nearly as good as the sorcerer in this skill, however. I'm amazed WotC doesn't use clearer language after an edition change :( Although I think I see what you mean - you're not really in greater danger of having your Concentration disrupted if you're a sorcerer using metamagic rather than a wizard. IMO that's not what I would call "non-risky". As a wizard I don't use scrolls, so I never bother spending the move action to draw it. Besides, that kind of takes away the benefit of using Still Spell ;) And I find being able to move 20 or 30 feet every round to be a [i]huge[/i] advantage. My current Eberron DM is rather new to the game. He knows how to make a good character, and his NPCs are dangerous, but he's still learning tactics. As a result, he soft-balls, though not deliberately. For instance, I've (probably unfairly) mocked him because my wizard has only really been threatened once (when we fought a nasty ghost mage). All the DM needs to do to wipe that overconfident smug expression off my face is to attack from two directions. That means there's either nothing preventing the enemy from getting to me, or maybe the cleric is standing nearby and that's all. In such a circumstance, the ability to move (and Tumble) is critical. And unlike a sorcerer, I could do all that and still cast metamagic spells. [/QUOTE]
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