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Are Sorcerers really that bad?
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<blockquote data-quote="swrushing" data-source="post: 2672279" data-attributes="member: 14140"><p>true but if you look back at the post you will see the context. We were both talking about cheap 1st level wands.</p><p></p><p>while for higher level wands the savings tends to be eaten up by scrolls, the time at that point becomes an issue. 3rd level spells at only 5th caster level take 12 days, 4th levels at 7th caster take three whole weeks, etc. Add to that the demands of money and time put on him for bulging spellbooks.</p><p></p><p>So, unless the gm has removed the "time for creating magic items" (either by rule or by script) then the mage's ability to exploit this advantage is somewhat questionable. its not just free money.</p><p></p><p>heck with 21 days to play with in a city, what can a sorcerer accomplish? Social skills and magic, two-three weeks free time and urban environments ought to add up to profit in some fashion. </p><p></p><p>but again, i have seen GMs who wouldn't allow downtime activities for anyone but the mage, so maybe this will also be de facto not an option.</p><p></p><p>the wizard is better at magic item making, if he wants to be. No argument there. its just not as lopsided as it seemed to be being portrayed.</p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2672279, member: 14140"] true but if you look back at the post you will see the context. We were both talking about cheap 1st level wands. while for higher level wands the savings tends to be eaten up by scrolls, the time at that point becomes an issue. 3rd level spells at only 5th caster level take 12 days, 4th levels at 7th caster take three whole weeks, etc. Add to that the demands of money and time put on him for bulging spellbooks. So, unless the gm has removed the "time for creating magic items" (either by rule or by script) then the mage's ability to exploit this advantage is somewhat questionable. its not just free money. heck with 21 days to play with in a city, what can a sorcerer accomplish? Social skills and magic, two-three weeks free time and urban environments ought to add up to profit in some fashion. but again, i have seen GMs who wouldn't allow downtime activities for anyone but the mage, so maybe this will also be de facto not an option. the wizard is better at magic item making, if he wants to be. No argument there. its just not as lopsided as it seemed to be being portrayed. YMMV. [/QUOTE]
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