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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are special manuevers even harder than they were in the Beta?
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<blockquote data-quote="Stalker0" data-source="post: 4934550" data-attributes="member: 5889"><p>I have just finished looking through the core rules on special maneuvers, and I noticed quite a few things. Much of this might have been in the beta and I never noticed it, but a few notes:</p><p></p><p>1) If an AOO hits you, you take the damage as a penalty to your CMB roll. So while the grappling manuever gets a tad bit easier (though not much), all the other manuevers are even harder without the right feat.</p><p></p><p>2) CMD is no longer 15+str+X, but now its 10+str+dex+X + dodge bonuses, insight bonuses, morale,sacred etc etc. At high levels players get tons of these bonuses, and I don't know how a PC is supposed to use combat manuevers against an npcs with any kind of normal AC boosters.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4934550, member: 5889"] I have just finished looking through the core rules on special maneuvers, and I noticed quite a few things. Much of this might have been in the beta and I never noticed it, but a few notes: 1) If an AOO hits you, you take the damage as a penalty to your CMB roll. So while the grappling manuever gets a tad bit easier (though not much), all the other manuevers are even harder without the right feat. 2) CMD is no longer 15+str+X, but now its 10+str+dex+X + dodge bonuses, insight bonuses, morale,sacred etc etc. At high levels players get tons of these bonuses, and I don't know how a PC is supposed to use combat manuevers against an npcs with any kind of normal AC boosters. [/QUOTE]
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Community
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Are special manuevers even harder than they were in the Beta?
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