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*Pathfinder & Starfinder
Are special manuevers even harder than they were in the Beta?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4934958" data-attributes="member: 710"><p>Surviving a fight against a Giant is also a heroic event. You are fighting against a creature twice as large or more than you, with considerably more strength. But still, it becomes common place fast to win such fights.</p><p></p><p>The problem with making maneuvers more difficult is that you quickly achieve a situation where no one attempts it anymore. The chances are just too slim and you lose out too much if you don't go for the "safe" option of dealing damage. </p><p></p><p>It might be a lot better if there were was a way to make the usage of maneuvers more "dynamic". 4E powers are the very... gamist approach to that, but there are other possibilities. For example, a particularly low result on the enemies attack (or naked die roll, like a natural 1) opens up the opportunity for a maneuver on your turn, greatly increasing the success chances. Or a critical hit, instead of dealing more damage, allows you to also try a combat maneuver.</p><p></p><p>That way it's still a rare and heroic moment, but you don't try to "spam" your maneuver attack until you accidentally get lucky. You know that, if the opportunity presents itself, you get a fair chance and have to decide to capitalize on it or not.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4934958, member: 710"] Surviving a fight against a Giant is also a heroic event. You are fighting against a creature twice as large or more than you, with considerably more strength. But still, it becomes common place fast to win such fights. The problem with making maneuvers more difficult is that you quickly achieve a situation where no one attempts it anymore. The chances are just too slim and you lose out too much if you don't go for the "safe" option of dealing damage. It might be a lot better if there were was a way to make the usage of maneuvers more "dynamic". 4E powers are the very... gamist approach to that, but there are other possibilities. For example, a particularly low result on the enemies attack (or naked die roll, like a natural 1) opens up the opportunity for a maneuver on your turn, greatly increasing the success chances. Or a critical hit, instead of dealing more damage, allows you to also try a combat maneuver. That way it's still a rare and heroic moment, but you don't try to "spam" your maneuver attack until you accidentally get lucky. You know that, if the opportunity presents itself, you get a fair chance and have to decide to capitalize on it or not. [/QUOTE]
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Are special manuevers even harder than they were in the Beta?
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