Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are special manuevers even harder than they were in the Beta?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 4936090" data-attributes="member: 957"><p>I tried to get you into this conversation before and presented a different position.</p><p></p><p>You said </p><p>And the back and forth supported my understanding that you meant exactly this. You were not challenging whether or not the difference in difficulty was too high, you were challenging that there should be no difference at all. You did not get into the detail of the implementation. You seemed to rather clearly reject the concept.</p><p></p><p>If you now want to revise your statement then cool. </p><p>If you agree that harder things should be harder, then we agree.</p><p>You may want a smaller gap in DCs and I may want a larger one. </p><p>Or we may agree completely. </p><p>That does not matter either way because we are free to tweak the DCs in our own games however we see fit.</p><p></p><p>But in regard to the core concept of whether or not there should be a difference, I still completely disagree with the statements you made upthread.</p><p></p><p>If you want to change that now and say that there CAN be a difference without "quickly achieving a situation where no one attempts" options, then that debate is done.</p><p></p><p>If you want to present an actual assessment of the DC differences in PF, go for it. Hell, I might agree with you in regard to the specific magnitudes. Right now I think I'm happy with the numbers as they are.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4936090, member: 957"] I tried to get you into this conversation before and presented a different position. You said And the back and forth supported my understanding that you meant exactly this. You were not challenging whether or not the difference in difficulty was too high, you were challenging that there should be no difference at all. You did not get into the detail of the implementation. You seemed to rather clearly reject the concept. If you now want to revise your statement then cool. If you agree that harder things should be harder, then we agree. You may want a smaller gap in DCs and I may want a larger one. Or we may agree completely. That does not matter either way because we are free to tweak the DCs in our own games however we see fit. But in regard to the core concept of whether or not there should be a difference, I still completely disagree with the statements you made upthread. If you want to change that now and say that there CAN be a difference without "quickly achieving a situation where no one attempts" options, then that debate is done. If you want to present an actual assessment of the DC differences in PF, go for it. Hell, I might agree with you in regard to the specific magnitudes. Right now I think I'm happy with the numbers as they are. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are special manuevers even harder than they were in the Beta?
Top