Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are special manuevers even harder than they were in the Beta?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BryonD" data-source="post: 4936604" data-attributes="member: 957"><p>ok, well again, you said:</p><p></p><p></p><p>Bull rush is the maneuver and the key was choosing that maneuver at the time the orc was in front of the fire pit. It is cool if you didn't mean that. But it is what you said, so I hope you understand I just took you at your word.</p><p></p><p>Now you seem to want to add an arbitrary game mechanic that lets the character wave a cosmic get out of jail free card and suddenly it is a gimmie that you will succeed. </p><p></p><p>I like action points and sometimes use them. But action points are pretty precious when I use them, and I frequently don't. And even when used they only give +1d6. But there is some common ground here at least.</p><p></p><p>But some kind of more potent mechanic is just gimmicky to me, and not fun. It is a freebie and the opposite of heroic or cool. You may as well set aside the dice and declare the PCs "the winners". And that I see it this way is probably part of why I use APs so infrequently and stingily. </p><p></p><p>On the other hand, I still take issue with the "try again and again" thing. If it is really that unlikely, then your gnome wizard really needs to stop trying to bullrush orcs. And it may fail for a normal half-orc barbarian character. There is no glory in victory without the risk of failure. But I don't see anything in PF that makes me anticipate trying "again and again". I think you are building an image that doesn't represent the actual circumstances. The chance of success for a reasonable task is reasonable.</p><p></p><p>I get the impression that you see failing to bullrush the orc into the firepit as a break down of the game system. I don't see that in the least.</p></blockquote><p></p>
[QUOTE="BryonD, post: 4936604, member: 957"] ok, well again, you said: Bull rush is the maneuver and the key was choosing that maneuver at the time the orc was in front of the fire pit. It is cool if you didn't mean that. But it is what you said, so I hope you understand I just took you at your word. Now you seem to want to add an arbitrary game mechanic that lets the character wave a cosmic get out of jail free card and suddenly it is a gimmie that you will succeed. I like action points and sometimes use them. But action points are pretty precious when I use them, and I frequently don't. And even when used they only give +1d6. But there is some common ground here at least. But some kind of more potent mechanic is just gimmicky to me, and not fun. It is a freebie and the opposite of heroic or cool. You may as well set aside the dice and declare the PCs "the winners". And that I see it this way is probably part of why I use APs so infrequently and stingily. On the other hand, I still take issue with the "try again and again" thing. If it is really that unlikely, then your gnome wizard really needs to stop trying to bullrush orcs. And it may fail for a normal half-orc barbarian character. There is no glory in victory without the risk of failure. But I don't see anything in PF that makes me anticipate trying "again and again". I think you are building an image that doesn't represent the actual circumstances. The chance of success for a reasonable task is reasonable. I get the impression that you see failing to bullrush the orc into the firepit as a break down of the game system. I don't see that in the least. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are special manuevers even harder than they were in the Beta?
Top