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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Are special manuevers even harder than they were in the Beta?
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<blockquote data-quote="Samurai" data-source="post: 4939603" data-attributes="member: 3850"><p>It really isn't that hard. Let's take a 1st level Fighter w/ 18 Str vs an Orc. </p><p></p><p>The Fighter rolls 1d20 + 5 (+1 BAB, +4 Str).</p><p></p><p>The Orc's CMD, with a BAB of +1 and a +2 Str bonus and +0 Dex bonus, is 13. So an 8 or better succeeds against the Orc, unless he hits with the AoO to make it a little harder.</p><p></p><p>Now let's add the Improved Bullrush feat. Now the Fighter needs only a 6+ on his roll, and he no longer provokes an AoO, so the Orc can't increase the DC like that anymore.</p><p></p><p>Ok, so we see that against a typical Orc, the 1st level Fighter has an excellent chance of sending him flying, especially if he took the Imp. feat. How about against a bigger, tougher foe? Let's say the same 1st level Fighter was facing an Ogre.</p><p></p><p>The Ogre's CMD is +2 from BAB, +5 from Str, -1 from Dex, and +1 for being Large, for a total of 17. The 1st level Fighter still has to roll only a 12 or better without the feat, or 10+ with the feat, to succeed at bullrushing an Ogre! I'd say that's a pretty darn good chance against a larger, tougher foe!</p><p></p><p>(Note that all monster stats came from the 3.0 MM since the Bestiary is not out yet)</p><p></p><p>PS: Getting back to the thread title, the Orc's CMD in the Beta would have been 18, and the Ogre's would have been 23! So things are much easier now as long as the monster's Dex is less than 20, and it either missed the AoO or you have the Imp feat.</p></blockquote><p></p>
[QUOTE="Samurai, post: 4939603, member: 3850"] It really isn't that hard. Let's take a 1st level Fighter w/ 18 Str vs an Orc. The Fighter rolls 1d20 + 5 (+1 BAB, +4 Str). The Orc's CMD, with a BAB of +1 and a +2 Str bonus and +0 Dex bonus, is 13. So an 8 or better succeeds against the Orc, unless he hits with the AoO to make it a little harder. Now let's add the Improved Bullrush feat. Now the Fighter needs only a 6+ on his roll, and he no longer provokes an AoO, so the Orc can't increase the DC like that anymore. Ok, so we see that against a typical Orc, the 1st level Fighter has an excellent chance of sending him flying, especially if he took the Imp. feat. How about against a bigger, tougher foe? Let's say the same 1st level Fighter was facing an Ogre. The Ogre's CMD is +2 from BAB, +5 from Str, -1 from Dex, and +1 for being Large, for a total of 17. The 1st level Fighter still has to roll only a 12 or better without the feat, or 10+ with the feat, to succeed at bullrushing an Ogre! I'd say that's a pretty darn good chance against a larger, tougher foe! (Note that all monster stats came from the 3.0 MM since the Bestiary is not out yet) PS: Getting back to the thread title, the Orc's CMD in the Beta would have been 18, and the Ogre's would have been 23! So things are much easier now as long as the monster's Dex is less than 20, and it either missed the AoO or you have the Imp feat. [/QUOTE]
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Are special manuevers even harder than they were in the Beta?
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