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Are spell DC's too low?
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<blockquote data-quote="Celtavian" data-source="post: 535465" data-attributes="member: 5834"><p><strong>Re</strong></p><p></p><p>I think Spell DC's start to break down once you reach around level 15, and they especially start to break down once you reach epic levels.</p><p></p><p>It seems like the WOTC game designers failed to take into account the various ways that Saves rise compared to Spell DC's.</p><p></p><p>A save rises in the following way:</p><p>1. Base save is raised by one every other level.</p><p>2. Ability bonus increases with magic items and 1 ability score point every 4 levels.</p><p>3. Magical Resistance items that give a resistance bonus to all saves.</p><p>4. A variety of items and spells that give different types of bonuses to saves and different types of resistances to certain kinds of damage such as Major Ring of Fire Resistance.</p><p>5. There are also feats which give an increase to a specific category of save.</p><p></p><p></p><p>A Spell DC rises the following way:</p><p>1. Feats that increase the save DC for a certain category of spell mostly useful for one of four schools: Evocation, Enchantment, Transmutation or Necromancy. Or feat that raises level of Spell such as Heighten spell.</p><p>2. Increase in spell casting ability score.</p><p>3. Spell that increases the save DC of a spell.</p><p></p><p>These are the only ways I know of to increase spell DC's. This is fine for lower level play. In fact, it even favors the caster often times at lower level.</p><p></p><p>At higher level play, say 15 plus levels and especially at epic levels, magic items start to push the balance towards the non-spell caster. Save DC's become a joke where most players and monsters have about a 25% or less chance to fail a save.</p><p></p><p>Not to mention that most monsters have immunity to more than a few types of attacks, huge numbers of hit points, an SR that would make most casters puke, and spell attacks with DC's that far exceed anything a caster could muster up.</p><p></p><p>So Spell DC's do not scale at higher levels of play, and I feel this is a weakness of the spell DC system that the epic level game designers did not take into account. They should have made epic level spell focuses scale higher than an additional +2 considering they made epic level monster spell attack DC's scale according to the saves of the PC's.</p><p></p><p>High level spell DC's need work. Low to mid level Spell DC's are fine as is.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 535465, member: 5834"] [b]Re[/b] I think Spell DC's start to break down once you reach around level 15, and they especially start to break down once you reach epic levels. It seems like the WOTC game designers failed to take into account the various ways that Saves rise compared to Spell DC's. A save rises in the following way: 1. Base save is raised by one every other level. 2. Ability bonus increases with magic items and 1 ability score point every 4 levels. 3. Magical Resistance items that give a resistance bonus to all saves. 4. A variety of items and spells that give different types of bonuses to saves and different types of resistances to certain kinds of damage such as Major Ring of Fire Resistance. 5. There are also feats which give an increase to a specific category of save. A Spell DC rises the following way: 1. Feats that increase the save DC for a certain category of spell mostly useful for one of four schools: Evocation, Enchantment, Transmutation or Necromancy. Or feat that raises level of Spell such as Heighten spell. 2. Increase in spell casting ability score. 3. Spell that increases the save DC of a spell. These are the only ways I know of to increase spell DC's. This is fine for lower level play. In fact, it even favors the caster often times at lower level. At higher level play, say 15 plus levels and especially at epic levels, magic items start to push the balance towards the non-spell caster. Save DC's become a joke where most players and monsters have about a 25% or less chance to fail a save. Not to mention that most monsters have immunity to more than a few types of attacks, huge numbers of hit points, an SR that would make most casters puke, and spell attacks with DC's that far exceed anything a caster could muster up. So Spell DC's do not scale at higher levels of play, and I feel this is a weakness of the spell DC system that the epic level game designers did not take into account. They should have made epic level spell focuses scale higher than an additional +2 considering they made epic level monster spell attack DC's scale according to the saves of the PC's. High level spell DC's need work. Low to mid level Spell DC's are fine as is. [/QUOTE]
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