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General Tabletop Discussion
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Are spell DC's too low?
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<blockquote data-quote="Jeremy" data-source="post: 537545" data-attributes="member: 4036"><p>I disagree. 3e D&D is very much built upon the premise of "rely on your team mates". Diversification does not generally pay in D&D unless you are playing groups of less than 4. Being good at what you do will help your group much more than being ok at what you do and really crappy at something else but with an additonal 2 stat points in it.</p><p></p><p>I mean really, since we're talking about wizards right now, what is going to help out the party fighter more, 5 points in intelligence from leveling for more greater magic weapons or a higher dc on the charm monster you're about to cast on his opponent, or 3 points of intelligence, 1 point of dex (for 1 point of AC), and 1 point of Con for 20 more hit points?</p><p></p><p>Given that at 20th level, 20 hit points could possibly be less than one hit, and 1 point of AC doesn't even come close to making up for your d4 hit dice... Does the fighter want his opponent charmed and your friend, or you standing next to him getting dropped so the opponent can cleave into the fighter?</p><p></p><p>IMO, 3e is built upon the premise of teamwork, and part of that is building on your strengths, not trying to shore up your weaknesses. Taking great fortitude and putting a point into con is not going to help a wizard make a fortitude save. Eliminating the enemy wizard in a single spell, thus preventing the fortitude save, will.</p><p></p><p>I find the game is most fun when EVERYONE excels at whatever it is they do. Then astounding feats of heroism are possible that lead to great war stories and story hours and "Wow! Do you remember the time"'s.</p><p></p><p>But again, that's just my opinion. I'm often wrong.</p></blockquote><p></p>
[QUOTE="Jeremy, post: 537545, member: 4036"] I disagree. 3e D&D is very much built upon the premise of "rely on your team mates". Diversification does not generally pay in D&D unless you are playing groups of less than 4. Being good at what you do will help your group much more than being ok at what you do and really crappy at something else but with an additonal 2 stat points in it. I mean really, since we're talking about wizards right now, what is going to help out the party fighter more, 5 points in intelligence from leveling for more greater magic weapons or a higher dc on the charm monster you're about to cast on his opponent, or 3 points of intelligence, 1 point of dex (for 1 point of AC), and 1 point of Con for 20 more hit points? Given that at 20th level, 20 hit points could possibly be less than one hit, and 1 point of AC doesn't even come close to making up for your d4 hit dice... Does the fighter want his opponent charmed and your friend, or you standing next to him getting dropped so the opponent can cleave into the fighter? IMO, 3e is built upon the premise of teamwork, and part of that is building on your strengths, not trying to shore up your weaknesses. Taking great fortitude and putting a point into con is not going to help a wizard make a fortitude save. Eliminating the enemy wizard in a single spell, thus preventing the fortitude save, will. I find the game is most fun when EVERYONE excels at whatever it is they do. Then astounding feats of heroism are possible that lead to great war stories and story hours and "Wow! Do you remember the time"'s. But again, that's just my opinion. I'm often wrong. [/QUOTE]
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Are spell DC's too low?
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