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General Tabletop Discussion
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Are spell DC's too low?
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<blockquote data-quote="Jeremy" data-source="post: 537564" data-attributes="member: 4036"><p>Side note: In my examples of saves I stuck with monsters and npc's, because that is what I thought the DC discussion pertained to.</p><p></p><p>If we are talking about npc wizards not beating PC saves, then my stances are somewhat reversed.</p><p></p><p>I've got multiple reasons, but it all boils down to fun.</p><p></p><p>As a DM, I have no fun when a PC dies. When the PC rolls his save or die and fails, I have no fun or satisfaction. I get to live with the dissapointment (or resentment) in that players eyes instead.</p><p></p><p>On the other hand, I love the excitement in their eyes of knowing a green ray just struck them and having a fairly safe bet of making the save but still knowing it's life or death.</p><p></p><p>That's why I like that NPC's have less gear (and IMC less access to prestige classes and high dollar equipment). I WANT the good guys to win. Evil is dastardly and well, EVIL enough to make the game plenty gritty and depressing on it's own. I don't want the combats to be a lose/lose scenario too! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Good guys don't have the luxory of grabbing any bystander, putting a sword to the throat and knowing that by doing so, they are already giving pause to the heroes. They certainly don't generally have a host of family or relatives or friends or loved ones to track down and hold hostage or torture.</p><p></p><p>So I enjoy letting my bad guys occasionally be little more than mooks. It's fun for me to describe them flying left and right, and it's fun for them to be sending them flying! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Jeremy, post: 537564, member: 4036"] Side note: In my examples of saves I stuck with monsters and npc's, because that is what I thought the DC discussion pertained to. If we are talking about npc wizards not beating PC saves, then my stances are somewhat reversed. I've got multiple reasons, but it all boils down to fun. As a DM, I have no fun when a PC dies. When the PC rolls his save or die and fails, I have no fun or satisfaction. I get to live with the dissapointment (or resentment) in that players eyes instead. On the other hand, I love the excitement in their eyes of knowing a green ray just struck them and having a fairly safe bet of making the save but still knowing it's life or death. That's why I like that NPC's have less gear (and IMC less access to prestige classes and high dollar equipment). I WANT the good guys to win. Evil is dastardly and well, EVIL enough to make the game plenty gritty and depressing on it's own. I don't want the combats to be a lose/lose scenario too! :) Good guys don't have the luxory of grabbing any bystander, putting a sword to the throat and knowing that by doing so, they are already giving pause to the heroes. They certainly don't generally have a host of family or relatives or friends or loved ones to track down and hold hostage or torture. So I enjoy letting my bad guys occasionally be little more than mooks. It's fun for me to describe them flying left and right, and it's fun for them to be sending them flying! :D [/QUOTE]
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Are spell DC's too low?
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