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General Tabletop Discussion
*Pathfinder & Starfinder
Are spell DC's too low?
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<blockquote data-quote="Jeremy" data-source="post: 538623" data-attributes="member: 4036"><p>I totally disagree Pax. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Why spend one of your 5 limited level up increases when you can simply cast a 20 hour endurance or cat's grace for even more to hit or to init?</p><p></p><p>And as for being a cardboard 2D cut out.... You're kidding right? These are wizards we are talking about! More spellcasting capability and potency fleshes them out more than anyone else out there. Anything someone can do with a skill, a stat, or an item, a wizard can do (sometimes better) with a spell.</p><p></p><p>Adding to INT directly adds to the versatility and concentrated focus of the wizard at the same time!</p><p></p><p>It means enough slots to have not only a horrid willting or two prepared but also enough room for a precognition or mass invisibility, or skitish nerves spell for a HUGE bonus to initiative, or stone skin for virtual hit points, or false life for actual hit points, or who knows how many other spells.</p><p></p><p>AND it makes your contribution to the party (you're there to help out remember?) more appreciated and more applicable. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Jeremy, post: 538623, member: 4036"] I totally disagree Pax. :) Why spend one of your 5 limited level up increases when you can simply cast a 20 hour endurance or cat's grace for even more to hit or to init? And as for being a cardboard 2D cut out.... You're kidding right? These are wizards we are talking about! More spellcasting capability and potency fleshes them out more than anyone else out there. Anything someone can do with a skill, a stat, or an item, a wizard can do (sometimes better) with a spell. Adding to INT directly adds to the versatility and concentrated focus of the wizard at the same time! It means enough slots to have not only a horrid willting or two prepared but also enough room for a precognition or mass invisibility, or skitish nerves spell for a HUGE bonus to initiative, or stone skin for virtual hit points, or false life for actual hit points, or who knows how many other spells. AND it makes your contribution to the party (you're there to help out remember?) more appreciated and more applicable. :) [/QUOTE]
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Are spell DC's too low?
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