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General Tabletop Discussion
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Are spell DC's too low?
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<blockquote data-quote="Pax" data-source="post: 539607" data-attributes="member: 6875"><p>Dunno. Shall we find out? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p></p><p></p><p>The +3 book isn't the excessive bit I objected to before, actually. And as for both, I mean, both the stat increase AND the spell. The two <strong>would</strong> stack, after all.</p><p></p><p></p><p></p><p>I find that (IMO) escessive focus on a 1D/2D definition of your character, leads to 2D-ness.</p><p></p><p></p><p></p><p>I never said it did. However, having a 24 Intelligence, and 6 points distributed (by various means) among your OTHER stats, does make your character's abilities more well-rounded ... skillwise AND by other means.</p><p></p><p></p><p></p><p>Okay, let's stop talking wizards for a moment, and talk Sorcerors, Clerics, Druids, Bards, and so on. Upping THEIR spellcasting stat does nothing for skills or diversity, now does it? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The character before my current one (a cleric). Necromancer/Loremaster (LN, actually). Quite a fun idea -- went for a 16 CON, that and Vampiric Touch made him quite dangerous at melee range. Of course, he was a shrieks-like-a-little-girl COWARD, and ... shall we say ... fond of his food and drink. Picture a tough guy, who's also a "sissy" uber-fat man. Heh.</p><p></p><p></p><p></p><p>Versatility of spell selection does not make the wizard well-rounded.</p><p></p><p>What if he finds himself (to borrow briefly from the FR) stuck in a Dead Magic zone? Where do all those bonus spells get him?</p><p></p><p>Nowhere.</p><p></p><p></p><p></p><p>He can be LIKE a diplomat or spy. As a spy, however ... radiating magic wouldn't be the best idea, now, would it?</p><p></p><p>*snip further examples of how spells can help a wizard do things*</p><p></p><p></p><p></p><p>What can the wizard do if spellcasting is, for whatever reason, <strong>not</strong> an option? If the wizard <strong>must</strong> use spells to achieve an end, that to me is pretty one- or two-dimensional.</p><p></p><p>Regardles of how well-rounded the Wizard's <strong>spellbook</strong> is, how well-rounded is the <strong>Wizard</strong> ... ?</p><p></p><p></p><p></p><p>Okay, I probably mixed the sword names up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However ... use your very logic WRT attributes, on <strong>feats</strong> now: why divert a feat or skill point to something else, when it oculd be used to MUCH better effect enhancing the Wizard's spellcasting ability?</p><p></p><p>Answer: only for diversity in character ability ... same as with attribute increases.</p><p></p><p></p><p></p><p>You will note, I did state I expect a wizard to spend 3, perhaps 4, points on intelligence period; it is a PRIORITY.</p><p></p><p>I think attribute-adds on a single stat, to the exclusion fo all other options, is <em>a bit</em> two-dimensional. Alone it doesn't make the wizard such, but combined with feats chosen in similar manner, it can and does.</p><p></p><p></p><p></p><p>I don't think diverting a couple points from a spellcasting stat, to another stat, will make you fall that far below the power curve. Nor diverting a few feats (or all of them).</p><p></p><p></p><p></p><p>Until an NPC thief steals the Wizard's spellbook(s). *poof* no more repertoire (at least, for a while).</p></blockquote><p></p>
[QUOTE="Pax, post: 539607, member: 6875"] Dunno. Shall we find out? :D The +3 book isn't the excessive bit I objected to before, actually. And as for both, I mean, both the stat increase AND the spell. The two [b]would[/b] stack, after all. I find that (IMO) escessive focus on a 1D/2D definition of your character, leads to 2D-ness. I never said it did. However, having a 24 Intelligence, and 6 points distributed (by various means) among your OTHER stats, does make your character's abilities more well-rounded ... skillwise AND by other means. Okay, let's stop talking wizards for a moment, and talk Sorcerors, Clerics, Druids, Bards, and so on. Upping THEIR spellcasting stat does nothing for skills or diversity, now does it? :) The character before my current one (a cleric). Necromancer/Loremaster (LN, actually). Quite a fun idea -- went for a 16 CON, that and Vampiric Touch made him quite dangerous at melee range. Of course, he was a shrieks-like-a-little-girl COWARD, and ... shall we say ... fond of his food and drink. Picture a tough guy, who's also a "sissy" uber-fat man. Heh. Versatility of spell selection does not make the wizard well-rounded. What if he finds himself (to borrow briefly from the FR) stuck in a Dead Magic zone? Where do all those bonus spells get him? Nowhere. He can be LIKE a diplomat or spy. As a spy, however ... radiating magic wouldn't be the best idea, now, would it? *snip further examples of how spells can help a wizard do things* What can the wizard do if spellcasting is, for whatever reason, [b]not[/b] an option? If the wizard [b]must[/b] use spells to achieve an end, that to me is pretty one- or two-dimensional. Regardles of how well-rounded the Wizard's [b]spellbook[/b] is, how well-rounded is the [b]Wizard[/b] ... ? Okay, I probably mixed the sword names up. :) However ... use your very logic WRT attributes, on [b]feats[/b] now: why divert a feat or skill point to something else, when it oculd be used to MUCH better effect enhancing the Wizard's spellcasting ability? Answer: only for diversity in character ability ... same as with attribute increases. You will note, I did state I expect a wizard to spend 3, perhaps 4, points on intelligence period; it is a PRIORITY. I think attribute-adds on a single stat, to the exclusion fo all other options, is [i]a bit[/i] two-dimensional. Alone it doesn't make the wizard such, but combined with feats chosen in similar manner, it can and does. I don't think diverting a couple points from a spellcasting stat, to another stat, will make you fall that far below the power curve. Nor diverting a few feats (or all of them). Until an NPC thief steals the Wizard's spellbook(s). *poof* no more repertoire (at least, for a while). [/QUOTE]
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