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General Tabletop Discussion
*Pathfinder & Starfinder
Are spellcasters more powerful?
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<blockquote data-quote="Simulacrum" data-source="post: 814495" data-attributes="member: 7749"><p>YEP! In my book clerics are the ruling class by FAR, the only drawback of clerics is that you eventually face a BIG problem.</p><p>--> You play a cleric, you know you are the far superior than all those maggots around you....that means you have to pull a HIGH profile. You need lots of skills (and you need to be good at it too),</p><p>you need alot of punch and endurance (not too weak and a lot of con), you want to have some extra spells (wis) and you like to have the winning personality thingy everyone is talking about....</p><p>mhhh six stats, so few pointbuy points! (crap)</p><p>So if you dont want to be reduced to the stupid healing machine / buff type of character you have to be very very good at everything (that means ultimately you are quite avarage in most, compared to purely specialized chars)</p><p>But it pays off BIGTIME, just take a level of rouge or aristocrat at start and keep on taking the leadership feat and people will look at you like "check out this guy! Isnt he awesome?"</p><p>And still you have all the goodies of your class and rival all the others in their field in the long shot!</p><p></p><p>but thats exactly where the dead dog is buried, Spellcasters have to look into the other fields and take alot of time to advance here and there, while non spellcaster never face this problem, and they cover their field with 0 need for external forces to aid them.</p><p>And in D&D 3e spellcaster are NOTHING without the the "others" to protect them all along. You can balance out a fighting type char within 4 levels to have all superior saves and hitpoints and all you need for survival (something like Monk 1 /Fighter 3), Spellslingers are dead meat without their living shields they can hide behind...without them having to trade in ALOT of spellcasting for some balancing....imho</p></blockquote><p></p>
[QUOTE="Simulacrum, post: 814495, member: 7749"] YEP! In my book clerics are the ruling class by FAR, the only drawback of clerics is that you eventually face a BIG problem. --> You play a cleric, you know you are the far superior than all those maggots around you....that means you have to pull a HIGH profile. You need lots of skills (and you need to be good at it too), you need alot of punch and endurance (not too weak and a lot of con), you want to have some extra spells (wis) and you like to have the winning personality thingy everyone is talking about.... mhhh six stats, so few pointbuy points! (crap) So if you dont want to be reduced to the stupid healing machine / buff type of character you have to be very very good at everything (that means ultimately you are quite avarage in most, compared to purely specialized chars) But it pays off BIGTIME, just take a level of rouge or aristocrat at start and keep on taking the leadership feat and people will look at you like "check out this guy! Isnt he awesome?" And still you have all the goodies of your class and rival all the others in their field in the long shot! but thats exactly where the dead dog is buried, Spellcasters have to look into the other fields and take alot of time to advance here and there, while non spellcaster never face this problem, and they cover their field with 0 need for external forces to aid them. And in D&D 3e spellcaster are NOTHING without the the "others" to protect them all along. You can balance out a fighting type char within 4 levels to have all superior saves and hitpoints and all you need for survival (something like Monk 1 /Fighter 3), Spellslingers are dead meat without their living shields they can hide behind...without them having to trade in ALOT of spellcasting for some balancing....imho [/QUOTE]
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Are spellcasters more powerful?
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