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General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
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<blockquote data-quote="jasamcarl" data-source="post: 457605" data-attributes="member: 1251"><p><strong>Re: Re: Are Spells Balanced by Level?</strong></p><p></p><p></p><p></p><p>Your analysis is a bit simplistic. Polymorph other dissipates the effects of magic items by default; at the levels where is can come into multiple uses simultaneously, i fighter can do well enough without it. It can improve a mage sure, but for that the mage to use the physical stats of the altered form requires that they spend an action on that as oppossed to casting spells; they become a second rate fighter and waste a precious spell doing it; wow. </p><p></p><p>As to those high-level spells, at that level almost every creature you will face has an extreme SR as well as high saves; if they get through, they will have an impact otherwise...this affects timestop as well, as what are you going to do with those free actions other than buff yourself; it improves the mages chances of surviving and affecting one combat, but the fighters are still likely to dominate. For the same reason invisibility becomes less effective during high levels..anything else. You see to be juding the spells based upon their Wiz Bang aspects as oppossed to assessing their ingame use through an examination of highlevel mechanics.</p><p></p><p>But anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jasamcarl, post: 457605, member: 1251"] [b]Re: Re: Are Spells Balanced by Level?[/b] Your analysis is a bit simplistic. Polymorph other dissipates the effects of magic items by default; at the levels where is can come into multiple uses simultaneously, i fighter can do well enough without it. It can improve a mage sure, but for that the mage to use the physical stats of the altered form requires that they spend an action on that as oppossed to casting spells; they become a second rate fighter and waste a precious spell doing it; wow. As to those high-level spells, at that level almost every creature you will face has an extreme SR as well as high saves; if they get through, they will have an impact otherwise...this affects timestop as well, as what are you going to do with those free actions other than buff yourself; it improves the mages chances of surviving and affecting one combat, but the fighters are still likely to dominate. For the same reason invisibility becomes less effective during high levels..anything else. You see to be juding the spells based upon their Wiz Bang aspects as oppossed to assessing their ingame use through an examination of highlevel mechanics. But anyway :) [/QUOTE]
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Are Spells Balanced by Level?
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