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General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
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<blockquote data-quote="WizarDru" data-source="post: 460099" data-attributes="member: 151"><p>Squire James hits upon a point I neglected, and very effectively illustrates it, I think. The level of a spell is more than just being balanced against other spells, but also determines it's utility over the life of the PC.</p><p></p><p>Magic Missle starts out as a must-have spell for your average wizard or sorceror, unless they're choosing a specific concept. Being able to apply metamagic feats is a serious factor for some spells (fear the maximized, empowered fireball, for example). The issue of applying spells to items is another issue to be considered...and the value of magic items associated with said spells.</p><p></p><p>None of which is a problem, as long as you consider all these factors when making a change.</p><p></p><p>Another think to consider is that multiclassing and some prestige classes will put reorganized spells to different use. A SpellSword or Arcane Archer, for example, would absolutely drool at the concept of a 1st level Bestow Curse, while a pure sorceror or wizard (as SJ mentions above) would turn pale at the thought of using it until later levels, when better options may be available. A straight 'turtled-up' cleric would use a 1st level Bestow Curse in a heartbeat, as well.</p><p></p><p>It's also important to note that some spells are popular just because they're archetypal, such as fireball. I definitely agree a spell like Haste is little too good, as it seems to give a lot for very little. Shield is similar in this regard, and a few others. Some spells <em>are</em> too good, perhaps, but others are necessary to survive, particularly for their primary intended users.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 460099, member: 151"] Squire James hits upon a point I neglected, and very effectively illustrates it, I think. The level of a spell is more than just being balanced against other spells, but also determines it's utility over the life of the PC. Magic Missle starts out as a must-have spell for your average wizard or sorceror, unless they're choosing a specific concept. Being able to apply metamagic feats is a serious factor for some spells (fear the maximized, empowered fireball, for example). The issue of applying spells to items is another issue to be considered...and the value of magic items associated with said spells. None of which is a problem, as long as you consider all these factors when making a change. Another think to consider is that multiclassing and some prestige classes will put reorganized spells to different use. A SpellSword or Arcane Archer, for example, would absolutely drool at the concept of a 1st level Bestow Curse, while a pure sorceror or wizard (as SJ mentions above) would turn pale at the thought of using it until later levels, when better options may be available. A straight 'turtled-up' cleric would use a 1st level Bestow Curse in a heartbeat, as well. It's also important to note that some spells are popular just because they're archetypal, such as fireball. I definitely agree a spell like Haste is little too good, as it seems to give a lot for very little. Shield is similar in this regard, and a few others. Some spells [i]are[/i] too good, perhaps, but others are necessary to survive, particularly for their primary intended users. [/QUOTE]
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Are Spells Balanced by Level?
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