Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bhaal" data-source="post: 463363" data-attributes="member: 8702"><p>A couple points:</p><p></p><p>#1: <strong>A spell level isn't necessarily used to compare two equal-level spells as much as to compare two equal-<u>utility</u> spells.</strong> </p><p></p><p>That is to say: Flaming sphere is 2nd level and Fireball is 3rd because in combat Fireball dishes out more damage over a larger area, etc. And Message is 1st level and Whispering Wind is 2nd because when needing to communicate WW has a much larger range, etc. NOT Flaming sphere and Whipsering Wind are 2nd level because they're equally popular and equally effective. It's really misleading to try and compare two spells by some simple scalar quantity such as a "spell level". What metrics are you going by? Can you even find a metric that every spell possesses? That 'spell level' quantity is there to distinguish between spells of similar function, the effect of calling two spells of the same level tantamout is just that: the effect of giving spell levels. Not the reason for spell levels.</p><p></p><p>If you were to change spell levels by how powerful they were in comparasion to their (spell level) peers, you'd start to notice two things. 1) combat-related spells (or whatever spells benefit the most from the metric you use) will filter up so that you'll never see those spells at low levels. While the utility spells would all filter down and clog the first several spell levels. and 2) Spells of similar function would start to "double up" on spell levels or at least be so close to eachother that one will be dwarfed by the other quickly (this applies to both the high and low 'power' spells).</p><p></p><p>#2: <strong>Frequency of memorization/preperation is no sound basis for determining one spell's power over another.</strong></p><p></p><p>First reason: It depends <strong>so heavily</strong> on the campaign. If it's all a hack and slash, kick-in-the-door style of campaign, then of course you'll see the damaging spells and whatnot far more often. If you have a campaign with much less fighting (heavy roleplaying, must overcome enemies without violence, etc), then those damage spells will be all but ignored for such treats as Charm Person, Detect Thoughts, Animate Rope, and Illusory Script. </p><p></p><p>Second reason: In addition to the first reason, not every spell was meant to be cast several times a day. For example Raise Dead is indescribably useful, but a cleric probably doesn't need three prepared each day and will usually memorize it once when he learns of the need for it. That doesn't mean it's less useful than Flamestrike, which is the same spell level and has a good chance of the cleric having ready one or more times a day. In fact, if faced with the choice of permanently giving up Flame Strike or Raise Dead, I'd imagine many would give up the former (let's pretend he doesn't have access to the higer level versions like ressurection just yet<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). Frequency in memorizing tells nothing other than how often a spell's use may come into play each day, which is not the same as how important the spell is to its caster (though it can influence that).</p></blockquote><p></p>
[QUOTE="Bhaal, post: 463363, member: 8702"] A couple points: #1: [b]A spell level isn't necessarily used to compare two equal-level spells as much as to compare two equal-[u]utility[/u] spells.[/b] That is to say: Flaming sphere is 2nd level and Fireball is 3rd because in combat Fireball dishes out more damage over a larger area, etc. And Message is 1st level and Whispering Wind is 2nd because when needing to communicate WW has a much larger range, etc. NOT Flaming sphere and Whipsering Wind are 2nd level because they're equally popular and equally effective. It's really misleading to try and compare two spells by some simple scalar quantity such as a "spell level". What metrics are you going by? Can you even find a metric that every spell possesses? That 'spell level' quantity is there to distinguish between spells of similar function, the effect of calling two spells of the same level tantamout is just that: the effect of giving spell levels. Not the reason for spell levels. If you were to change spell levels by how powerful they were in comparasion to their (spell level) peers, you'd start to notice two things. 1) combat-related spells (or whatever spells benefit the most from the metric you use) will filter up so that you'll never see those spells at low levels. While the utility spells would all filter down and clog the first several spell levels. and 2) Spells of similar function would start to "double up" on spell levels or at least be so close to eachother that one will be dwarfed by the other quickly (this applies to both the high and low 'power' spells). #2: [b]Frequency of memorization/preperation is no sound basis for determining one spell's power over another.[/b] First reason: It depends [b]so heavily[/b] on the campaign. If it's all a hack and slash, kick-in-the-door style of campaign, then of course you'll see the damaging spells and whatnot far more often. If you have a campaign with much less fighting (heavy roleplaying, must overcome enemies without violence, etc), then those damage spells will be all but ignored for such treats as Charm Person, Detect Thoughts, Animate Rope, and Illusory Script. Second reason: In addition to the first reason, not every spell was meant to be cast several times a day. For example Raise Dead is indescribably useful, but a cleric probably doesn't need three prepared each day and will usually memorize it once when he learns of the need for it. That doesn't mean it's less useful than Flamestrike, which is the same spell level and has a good chance of the cleric having ready one or more times a day. In fact, if faced with the choice of permanently giving up Flame Strike or Raise Dead, I'd imagine many would give up the former (let's pretend he doesn't have access to the higer level versions like ressurection just yet:) ). Frequency in memorizing tells nothing other than how often a spell's use may come into play each day, which is not the same as how important the spell is to its caster (though it can influence that). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
Top