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General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
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<blockquote data-quote="hong" data-source="post: 476025" data-attributes="member: 537"><p>Is this stupid argument back again?</p><p></p><p>Yes, you can move spells up and down levels without destroying the game. That doesn't mean it's a good idea. Fireball and magic missile are popular not just because they deal damage, but because they are SPECTACULAR ways of dealing damage. They do exactly what most players of wizards and sorcs want their characters to do: kick monster butt in an emphatic manner, with lots of FX and property damage thrown in. Not only that, but these spells are essentially the signature spells of D&D: they signify what arcane magic means, in a way no other spell quite manages.</p><p></p><p>That's why fireball is so popular. Regardless of what you may think, it isn't an uber-spell: lots of creatures have fire resistance, and against a single powerful monster as opposed to large groups, it's wasted. MM is very useful against incorporeal beasties, but for anything else, you can usually find better alternatives.</p><p></p><p>Bestow curse, whatever its merits may be, is nowhere near as spectacular, and hence for most players it's boring. You may disagree, but then I think we established long ago that you don't play 3E anyway.</p><p></p><p></p><p></p><p>Effectively, by degrading the ability to dish out direct damage in spectacular fashion, you are removing a prime attraction of the class to many players, and hence knocking wizards down many pegs.</p><p></p><p></p><p></p><p>Since many feat chains exist that are popular besides PA/C/GC, and certainly not every fighter takes PA/C/GC, this is irrelevant.</p></blockquote><p></p>
[QUOTE="hong, post: 476025, member: 537"] Is this stupid argument back again? Yes, you can move spells up and down levels without destroying the game. That doesn't mean it's a good idea. Fireball and magic missile are popular not just because they deal damage, but because they are SPECTACULAR ways of dealing damage. They do exactly what most players of wizards and sorcs want their characters to do: kick monster butt in an emphatic manner, with lots of FX and property damage thrown in. Not only that, but these spells are essentially the signature spells of D&D: they signify what arcane magic means, in a way no other spell quite manages. That's why fireball is so popular. Regardless of what you may think, it isn't an uber-spell: lots of creatures have fire resistance, and against a single powerful monster as opposed to large groups, it's wasted. MM is very useful against incorporeal beasties, but for anything else, you can usually find better alternatives. Bestow curse, whatever its merits may be, is nowhere near as spectacular, and hence for most players it's boring. You may disagree, but then I think we established long ago that you don't play 3E anyway. Effectively, by degrading the ability to dish out direct damage in spectacular fashion, you are removing a prime attraction of the class to many players, and hence knocking wizards down many pegs. Since many feat chains exist that are popular besides PA/C/GC, and certainly not every fighter takes PA/C/GC, this is irrelevant. [/QUOTE]
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