Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ergeheilalt" data-source="post: 476216" data-attributes="member: 3460"><p><strong>Wizards Are Made for Magic</strong></p><p></p><p>By far, my favorite class is the wizard. They are magic wielding demolitionists. That is the quintessential wizard. This is not to say that pacifist wizards do not exist, or that all wizards have fireball in their every day spell repertoire; but this is what wizards have come to be, the high powered arsenal of firepower other classes lack.</p><p></p><p>Comparing Magic Missile to Acid Arrow is a little off balance in my opinion. Magic Missile is far the superior with the capability to hit all the time, but the catch is in the small amount of damage dealt to the baddie (topping out at 5d4+5). Acid Arrow deals more damage (2d4) and can last more rounds (1 for every 3 levels). The difference is not great and that is why they are only separated by one level. So when you look at it, an 18th level wizard casting the spells shows up with a spell that can deal 5d4+5 damage or 12d4 ... seems simple enough</p><p></p><p>As many others have said, If you are crest fallen at having no one taking Ventriloquism or Erase, then you may want to tailor your campaign to one where these spells become required or useful. The vast majority of games tend to be combat centered, so the use of fireball as opposed to illusory Script is apparent. You cannot kill some one by showing them your illusory script, but you can blow someone into a bunch of toasty little bits.</p><p></p><p>Yes, haste is overpowered. Everyone knows that, its been brought up many times. Yes, harm should warrant a saving throw. Okay. This does not mean Fireball warrants being kicked up to 4th level. Look at it this way. A Fighter at 5th level has 5 feats and a BAB of +5 plus what ever his strength score is. Compare this to the mage, with +2 BAB and 3 feats. Without fire ball, the mage will hang back, possibly throwing out a few Magic Missiles (probably only 2 if you knocked it up to 2nd Level). What else can he do? Throw his voice for 5 minutes? Honestly, fireball is what moves the mage up to the caliber of the fighter. Compare the wizard to the cleric, BAB of +3; turn/rebuke undead, many more buff spells, armor, spontaneous casting... the wizard definitely needs that fireball to stay on par. Same with the rogue, monk, barbarian, paladin, druid, etc ... the wizard's explosive arsenal allows them to deal the damage and have the same effectiveness as the rest of the party. Balance between the spell levels is irrelevant. If anything, dropping bestow curse to 1st or 2nd level is over powering IMHO.</p><p></p><p>*edited for mispellings</p></blockquote><p></p>
[QUOTE="ergeheilalt, post: 476216, member: 3460"] [b]Wizards Are Made for Magic[/b] By far, my favorite class is the wizard. They are magic wielding demolitionists. That is the quintessential wizard. This is not to say that pacifist wizards do not exist, or that all wizards have fireball in their every day spell repertoire; but this is what wizards have come to be, the high powered arsenal of firepower other classes lack. Comparing Magic Missile to Acid Arrow is a little off balance in my opinion. Magic Missile is far the superior with the capability to hit all the time, but the catch is in the small amount of damage dealt to the baddie (topping out at 5d4+5). Acid Arrow deals more damage (2d4) and can last more rounds (1 for every 3 levels). The difference is not great and that is why they are only separated by one level. So when you look at it, an 18th level wizard casting the spells shows up with a spell that can deal 5d4+5 damage or 12d4 ... seems simple enough As many others have said, If you are crest fallen at having no one taking Ventriloquism or Erase, then you may want to tailor your campaign to one where these spells become required or useful. The vast majority of games tend to be combat centered, so the use of fireball as opposed to illusory Script is apparent. You cannot kill some one by showing them your illusory script, but you can blow someone into a bunch of toasty little bits. Yes, haste is overpowered. Everyone knows that, its been brought up many times. Yes, harm should warrant a saving throw. Okay. This does not mean Fireball warrants being kicked up to 4th level. Look at it this way. A Fighter at 5th level has 5 feats and a BAB of +5 plus what ever his strength score is. Compare this to the mage, with +2 BAB and 3 feats. Without fire ball, the mage will hang back, possibly throwing out a few Magic Missiles (probably only 2 if you knocked it up to 2nd Level). What else can he do? Throw his voice for 5 minutes? Honestly, fireball is what moves the mage up to the caliber of the fighter. Compare the wizard to the cleric, BAB of +3; turn/rebuke undead, many more buff spells, armor, spontaneous casting... the wizard definitely needs that fireball to stay on par. Same with the rogue, monk, barbarian, paladin, druid, etc ... the wizard's explosive arsenal allows them to deal the damage and have the same effectiveness as the rest of the party. Balance between the spell levels is irrelevant. If anything, dropping bestow curse to 1st or 2nd level is over powering IMHO. *edited for mispellings [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
Top