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General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
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<blockquote data-quote="Zerovoid" data-source="post: 89568" data-attributes="member: 283"><p>I think spells are balanced by level, but only relative to each other. On top of that, they are balanced rather poorly.</p><p></p><p>Some Popular Spells:</p><p>1st: Magic Missile, Shield, Mage Armor, Sleep</p><p>2nd: Web, Glitterdust, Alter Self, Invisibility, Rope Trick, Bull's Strength, Cat's Grace, Endurance, Flaming Sphere, Melf's Acid Arrow</p><p>3rd: Fireball, Haste, Fly, Dispel Magic</p><p>4th: Polymorph Other</p><p></p><p>What makes these spells so popular? Shield and Mage Armor are simply must haves for a wizard. With them, you're tougher than fighters at low levels. Without them, you're dead.</p><p></p><p>Magic Missle and Fireball are reliable, scaling sources of damage. They stay good for a long time.</p><p></p><p>Flaming Sphere, Melf's Acid Arrow, Sleep: These are good because they do damage, but they don't scale very well. I wish there was a Greater Sleep, or something. Good when they are your highest level spell, otherwise not.</p><p></p><p>Bull's Strenght, etc, Haste, Fly: These add onto a character's abilities, so they can be used to make already powerful characters more powerful.</p><p></p><p>Web, Glitterdust, Alter Self, Invisibility, Rope Trick: I used to think 2nd level spells sucked, but that was because I was only thinking of Flaming Sphere, which is kind of lack-luster compared.</p><p></p><p>Polymorph Other: Its a buffing spell, a transportation spell, a disguise spell, and and instant death spell all in one. Probably the most powerful spell in the game. Even with all the errata, it should be like 6th level or something.</p><p></p><p>A sleep spell is not instant death, the guys you put to sleep will probably get kicked awake by their buddies in a round, if you don't stop them.</p><p></p><p>Another thing I've noticed is the DnD seems to have wierd ideas of what powerful means. Minor Creation, which can only create a small piece of cloth or something really lame, is higher level than fireball and magic missile. Fabricate is also higher level. This is to try and balance their effects on the DnD economy, but it doesn't make much sense. I know there are other examples, but I can't think of any. Spells in DnD make things that should be hard and take lots of power, ie, killing people with evocation spells, easy, and doing many mundane, less powerful seeming things is very hard.</p></blockquote><p></p>
[QUOTE="Zerovoid, post: 89568, member: 283"] I think spells are balanced by level, but only relative to each other. On top of that, they are balanced rather poorly. Some Popular Spells: 1st: Magic Missile, Shield, Mage Armor, Sleep 2nd: Web, Glitterdust, Alter Self, Invisibility, Rope Trick, Bull's Strength, Cat's Grace, Endurance, Flaming Sphere, Melf's Acid Arrow 3rd: Fireball, Haste, Fly, Dispel Magic 4th: Polymorph Other What makes these spells so popular? Shield and Mage Armor are simply must haves for a wizard. With them, you're tougher than fighters at low levels. Without them, you're dead. Magic Missle and Fireball are reliable, scaling sources of damage. They stay good for a long time. Flaming Sphere, Melf's Acid Arrow, Sleep: These are good because they do damage, but they don't scale very well. I wish there was a Greater Sleep, or something. Good when they are your highest level spell, otherwise not. Bull's Strenght, etc, Haste, Fly: These add onto a character's abilities, so they can be used to make already powerful characters more powerful. Web, Glitterdust, Alter Self, Invisibility, Rope Trick: I used to think 2nd level spells sucked, but that was because I was only thinking of Flaming Sphere, which is kind of lack-luster compared. Polymorph Other: Its a buffing spell, a transportation spell, a disguise spell, and and instant death spell all in one. Probably the most powerful spell in the game. Even with all the errata, it should be like 6th level or something. A sleep spell is not instant death, the guys you put to sleep will probably get kicked awake by their buddies in a round, if you don't stop them. Another thing I've noticed is the DnD seems to have wierd ideas of what powerful means. Minor Creation, which can only create a small piece of cloth or something really lame, is higher level than fireball and magic missile. Fabricate is also higher level. This is to try and balance their effects on the DnD economy, but it doesn't make much sense. I know there are other examples, but I can't think of any. Spells in DnD make things that should be hard and take lots of power, ie, killing people with evocation spells, easy, and doing many mundane, less powerful seeming things is very hard. [/QUOTE]
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