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Are Spells Balanced by Level?
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<blockquote data-quote="I'm A Banana" data-source="post: 89604" data-attributes="member: 2067"><p>Sir Bob's got the right idea. It takes a lot of magical energy to actually, fully, 100% realistically CREATE anything.</p><p></p><p>It doesn't take a whole lot of magic power to hurt stuff.</p><p></p><p>Think about it this way: You can re-use a dagger, right? Throw it once, pick it up, toss it again. A one-time investment of a bit of gold, and you've got something you can use forever.</p><p></p><p>You can't re-use a Magic Missile. Throw it once, it's gone for good. You need to pump out the "cost" each time you do it. And because you have to pay for that, you can't pay for other stuff that would make you more valuable. How much good is your Magic Missile going to do you when trying to sneak into a citadel? What good's Fireball to someone who is trying to win allies in a war? What's so useful about a bolt of lightning if you don't have clothes?</p><p></p><p> </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>Hey, guess what, Mr. Fighter, you're totally useless now! The mage is harder to hit and can do more damage! Yeah, he's first level!</p><p></p><p>(one hour later)</p><p></p><p>Hey, Mr. Fighter, we'd like you back. Turns out the mage is only good for so long and then goes *real* sour. You don't fall down after stubbing your toe on a rock, do you? You can do more than throw one magical dagger-thingy, right? Your armor and shield don't fade away in the thick of battle, eh? Nothing can really be dispelled, right? Yeah, 'cause our Mage tried to be a front-line fighter and he got friggin' MOPPED.</p><p></p><p> </p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>First time I've heard this...and it sounds kinda way-out. I'm not sure much more than minimal thought was put into the D&D economy.</p><p></p><p>Plus, like I said above, making things go boom isn't hard. Anybody with gunpowder can do that. STAGE magicians do that. Whoop-dee-doo. Making something from nothing, now there's a challenge.</p><p></p><p></p><p>Anyhoo, about the topic: Sleep doesn't kill squat. They're asleep for what, a few rounds? And any loud noise wakes them up. Add to that the not-unreasonable possibility that they fail to go to sleep in the first place, and that those who do are woken up by the fighting or shouts of their friends...Sleep's got a lot of steps to go before it's a garunteed kill on anything. It's biggest barrier is that it usually doesn't work, at least not until you're a higher level, and then it only puts the weaker things to sleep, anyway.</p><p></p><p>That said, a 1st-level spell that, say, turned the same HD into frogs? Probably not a problem (ever try to catch a frog? Fuggin' tough to hit). To stone? Maybe a small problem (stone's a lot easier to sneak up to than sleeping babies). Feebleminded? Maybe.</p><p></p><p>The thing with sleep is that it's an easily solved and/or resisted condition. You make a loud noise, you are an elf, you are a bug, no problems. There's a big leap between takin' a few Z's, and getting your throat slit and/or being out of the fight.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 89604, member: 2067"] Sir Bob's got the right idea. It takes a lot of magical energy to actually, fully, 100% realistically CREATE anything. It doesn't take a whole lot of magic power to hurt stuff. Think about it this way: You can re-use a dagger, right? Throw it once, pick it up, toss it again. A one-time investment of a bit of gold, and you've got something you can use forever. You can't re-use a Magic Missile. Throw it once, it's gone for good. You need to pump out the "cost" each time you do it. And because you have to pay for that, you can't pay for other stuff that would make you more valuable. How much good is your Magic Missile going to do you when trying to sneak into a citadel? What good's Fireball to someone who is trying to win allies in a war? What's so useful about a bolt of lightning if you don't have clothes? :rolleyes: Hey, guess what, Mr. Fighter, you're totally useless now! The mage is harder to hit and can do more damage! Yeah, he's first level! (one hour later) Hey, Mr. Fighter, we'd like you back. Turns out the mage is only good for so long and then goes *real* sour. You don't fall down after stubbing your toe on a rock, do you? You can do more than throw one magical dagger-thingy, right? Your armor and shield don't fade away in the thick of battle, eh? Nothing can really be dispelled, right? Yeah, 'cause our Mage tried to be a front-line fighter and he got friggin' MOPPED. :eek: First time I've heard this...and it sounds kinda way-out. I'm not sure much more than minimal thought was put into the D&D economy. Plus, like I said above, making things go boom isn't hard. Anybody with gunpowder can do that. STAGE magicians do that. Whoop-dee-doo. Making something from nothing, now there's a challenge. Anyhoo, about the topic: Sleep doesn't kill squat. They're asleep for what, a few rounds? And any loud noise wakes them up. Add to that the not-unreasonable possibility that they fail to go to sleep in the first place, and that those who do are woken up by the fighting or shouts of their friends...Sleep's got a lot of steps to go before it's a garunteed kill on anything. It's biggest barrier is that it usually doesn't work, at least not until you're a higher level, and then it only puts the weaker things to sleep, anyway. That said, a 1st-level spell that, say, turned the same HD into frogs? Probably not a problem (ever try to catch a frog? Fuggin' tough to hit). To stone? Maybe a small problem (stone's a lot easier to sneak up to than sleeping babies). Feebleminded? Maybe. The thing with sleep is that it's an easily solved and/or resisted condition. You make a loud noise, you are an elf, you are a bug, no problems. There's a big leap between takin' a few Z's, and getting your throat slit and/or being out of the fight. [/QUOTE]
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