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Are Spells Balanced by Level?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 92107" data-attributes="member: 3146"><p>Thanks for the compliment. My thought is that if you got rid of spell scaling, there are still a lot of spells which would still be good at high levels.</p><p></p><p>Off the top of my head:</p><p>1st level: Grease (you'd have to give it a longer duration but it's still pretty good), shield, protection from evil, charm person, true strike.</p><p></p><p>2nd level: Web, glitterdust, invisibility, see invisibility.</p><p></p><p>3rd level: haste, slow, fly, hold person, suggestion, protection from elements, summon monster III.</p><p></p><p>4th level: polymorph self, polymorph other, charm monster, ice storm, phantasmal killer, dimension door, improved invisibility, wall of ice, evard's black tentacles.</p><p></p><p>5th level: energy buffer, teleport, wall of stone, wall of force, wall of iron, dominate person, cloudkill.</p><p></p><p>6th level: disintegrate, death spell, undeath to death, tenser's transformation, mass haste, summon monster VI.</p><p></p><p>7th level: energy immunity, prismatic spray, teleport without error, finger of death.</p><p></p><p>8th level: at this point, why are we talking about scaling? It's not as if you're getting to a much higher level. . . .</p><p></p><p>The most noticable difference from the standard list of really good spells is that almost all of the evocations are gone. So, as you say, this might be a clever way to eliminate the dominance of flashy evocation type magic from a campaign.</p><p></p><p>The other really significant casualties are buffing spells with durations of 1 hour/level. At high levels, these spells offer great advantages and will often last all day (or all week for sorcerors with the extend spell feat and unused high level spell slots at bed time). (Greater Magic Weapon is a special casualty of this and since it's a very important spell to archers and fighters, etc whenever damage resistant creatures show up, it probably needs to remain as a scaling spell).</p><p></p><p>As to your other comment:</p><p></p><p></p><p>I agree wholeheartedly. The thing about a lot of scaling spells is that, even at their maximum scale, they're not worth a much higher level spell slot. For instance, a magic missile at clvl 9 wouldn't make a very good 5th level spell. In fact, a 3rd level spell that did 5d4+5 points of damage spread between one and five targets within twenty feet of each other would be a very weak 3rd level spell. It'd probably be too strong for a second level spell though. Fireball is probably the only exception to this: it would still make a good 5th level spell at 10d6--but only if cone of cold didn't scale either.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 92107, member: 3146"] Thanks for the compliment. My thought is that if you got rid of spell scaling, there are still a lot of spells which would still be good at high levels. Off the top of my head: 1st level: Grease (you'd have to give it a longer duration but it's still pretty good), shield, protection from evil, charm person, true strike. 2nd level: Web, glitterdust, invisibility, see invisibility. 3rd level: haste, slow, fly, hold person, suggestion, protection from elements, summon monster III. 4th level: polymorph self, polymorph other, charm monster, ice storm, phantasmal killer, dimension door, improved invisibility, wall of ice, evard's black tentacles. 5th level: energy buffer, teleport, wall of stone, wall of force, wall of iron, dominate person, cloudkill. 6th level: disintegrate, death spell, undeath to death, tenser's transformation, mass haste, summon monster VI. 7th level: energy immunity, prismatic spray, teleport without error, finger of death. 8th level: at this point, why are we talking about scaling? It's not as if you're getting to a much higher level. . . . The most noticable difference from the standard list of really good spells is that almost all of the evocations are gone. So, as you say, this might be a clever way to eliminate the dominance of flashy evocation type magic from a campaign. The other really significant casualties are buffing spells with durations of 1 hour/level. At high levels, these spells offer great advantages and will often last all day (or all week for sorcerors with the extend spell feat and unused high level spell slots at bed time). (Greater Magic Weapon is a special casualty of this and since it's a very important spell to archers and fighters, etc whenever damage resistant creatures show up, it probably needs to remain as a scaling spell). As to your other comment: I agree wholeheartedly. The thing about a lot of scaling spells is that, even at their maximum scale, they're not worth a much higher level spell slot. For instance, a magic missile at clvl 9 wouldn't make a very good 5th level spell. In fact, a 3rd level spell that did 5d4+5 points of damage spread between one and five targets within twenty feet of each other would be a very weak 3rd level spell. It'd probably be too strong for a second level spell though. Fireball is probably the only exception to this: it would still make a good 5th level spell at 10d6--but only if cone of cold didn't scale either. [/QUOTE]
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