Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Al" data-source="post: 92325" data-attributes="member: 2486"><p><strong>On Glitterdust</strong></p><p></p><p>Glitterdust is the most powerful, and most overlooked 2nd level spell.</p><p></p><p>At first, we laughed at it. We assumed it was much akin to faerie fire, and whilst slightly useful against invisible opponents, had a very small niche before Invisibility Purge rendered it totally obsolete- Invisibility only got dangerous when Improved, by which time Invis Purge is a standard defensive spells.</p><p></p><p>And then I read it.</p><p>And then I used it.</p><p></p><p>Given the duration of most battles, and given that most opponents are only encountered once, it absolutely blows Blindness/Deafness out of the water. It blinds ALL of your opponents, and with a Will save rather than a Fort save, disables the fighters- the most dangerous at low-levels, and the rogues, the ones most badly affected by blindness (wizards can still cast spells in general directions etc.). Never mind Invisibility, this can effective make the whole party invisible to those unfortunates who fail their saves- and more than one attack. Remove B/D is a 3rd level spell, so no defenses against it either.</p><p></p><p>And of course the anti-invisibility usage just adds to its power.</p><p></p><p>Another overlooked one: Magic Jar.</p><p></p><p>I never realised it's effectiveness until the party necromancer used it to devastating effect. The standard tactic is: possess someone with low Will save, commit suicide with body, return to gem. Repeat.</p><p></p><p></p><p>(Edit)</p><p>On Necromancy: Useless?! (so sayeth Dinkeldog)</p><p>I think not. You should talk to the party necromancer.</p><p></p><p>1st level:</p><p>Cause Fear. Not as good as sleep, but still useful.</p><p>Ray of Enfeeblement: remains effective as a disabler against high-level tanks.</p><p></p><p>2nd level: </p><p>Spectral Hand. Useful.</p><p>Ghoul Touch. Nasty. Use Spectral Hand or familiar and it becomes roughly the equal of Hold Person (touch attack only difference)</p><p></p><p>3rd level:</p><p>Vampiric Touch. Mediocre on the offense, useful on the defense: coup de grace a Ghoul Touched foe and boost your HPs through the roof.</p><p></p><p>4th level:</p><p>Enervation. No explanation needed.</p><p>Fear. Reduces a squadron of hostiles to gibbering panicking wrecks.</p><p></p><p>5th level:</p><p>Magic Jar. See above.</p><p></p><p>6th level:</p><p>Circle of Death (useful vs. lower-level foes, or enervated ones)</p><p></p><p>7th level:</p><p>Finger of Death. Very nasty.</p><p></p><p>8th level:</p><p>Horrid Wilting. Best direct damage spell in game- arguably better than Meteor Storm as no fire res possibility, no evasion and comparable damage at top-level (20d8 v 24d6)</p><p>Clone: The perfect escape-clause.</p><p></p><p>9th level:</p><p>Energy Drain. Seriously unpleasant.</p><p>Hide Life. Clinical immortality is yours!</p><p></p><p>Now who said Necromancy was useless?</p></blockquote><p></p>
[QUOTE="Al, post: 92325, member: 2486"] [b]On Glitterdust[/b] Glitterdust is the most powerful, and most overlooked 2nd level spell. At first, we laughed at it. We assumed it was much akin to faerie fire, and whilst slightly useful against invisible opponents, had a very small niche before Invisibility Purge rendered it totally obsolete- Invisibility only got dangerous when Improved, by which time Invis Purge is a standard defensive spells. And then I read it. And then I used it. Given the duration of most battles, and given that most opponents are only encountered once, it absolutely blows Blindness/Deafness out of the water. It blinds ALL of your opponents, and with a Will save rather than a Fort save, disables the fighters- the most dangerous at low-levels, and the rogues, the ones most badly affected by blindness (wizards can still cast spells in general directions etc.). Never mind Invisibility, this can effective make the whole party invisible to those unfortunates who fail their saves- and more than one attack. Remove B/D is a 3rd level spell, so no defenses against it either. And of course the anti-invisibility usage just adds to its power. Another overlooked one: Magic Jar. I never realised it's effectiveness until the party necromancer used it to devastating effect. The standard tactic is: possess someone with low Will save, commit suicide with body, return to gem. Repeat. (Edit) On Necromancy: Useless?! (so sayeth Dinkeldog) I think not. You should talk to the party necromancer. 1st level: Cause Fear. Not as good as sleep, but still useful. Ray of Enfeeblement: remains effective as a disabler against high-level tanks. 2nd level: Spectral Hand. Useful. Ghoul Touch. Nasty. Use Spectral Hand or familiar and it becomes roughly the equal of Hold Person (touch attack only difference) 3rd level: Vampiric Touch. Mediocre on the offense, useful on the defense: coup de grace a Ghoul Touched foe and boost your HPs through the roof. 4th level: Enervation. No explanation needed. Fear. Reduces a squadron of hostiles to gibbering panicking wrecks. 5th level: Magic Jar. See above. 6th level: Circle of Death (useful vs. lower-level foes, or enervated ones) 7th level: Finger of Death. Very nasty. 8th level: Horrid Wilting. Best direct damage spell in game- arguably better than Meteor Storm as no fire res possibility, no evasion and comparable damage at top-level (20d8 v 24d6) Clone: The perfect escape-clause. 9th level: Energy Drain. Seriously unpleasant. Hide Life. Clinical immortality is yours! Now who said Necromancy was useless? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Are Spells Balanced by Level?
Top