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General Tabletop Discussion
*Pathfinder & Starfinder
Are stat modifiers really bonus + 1/2 per level?
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<blockquote data-quote="Sphyre" data-source="post: 4067262" data-attributes="member: 55424"><p>From what I've seen, I've come to the speculation of:</p><p></p><p>Ability score = obviously the stat.</p><p>Ability modifier = (stat - 10)/2</p><p>Skill modifier for untrained skills = ability modifier + 1/2 level</p><p>Skill modifier for trained skills = ability modifier + 1/2 level + 5</p><p></p><p>Are people really thinking it's something different?</p><p></p><p></p><p>As for the 1/2 progression as opposed to full progression. The mathematical advantage of that is that it makes less of a difference between creatures that are farther in level. For example a 6th level party against an 8th level thing, will have one less BAB than "expected." If you were to scale too fast, it would be 2 less BAB, and in combination with the 2 levels worth more of powers and hit points, that difference may end up being much bigger than with the 1/2 progression. Also, it makes any pluses mean more, because it takes 2 level to get a bonus to hit, as opposed to just being every one level.</p></blockquote><p></p>
[QUOTE="Sphyre, post: 4067262, member: 55424"] From what I've seen, I've come to the speculation of: Ability score = obviously the stat. Ability modifier = (stat - 10)/2 Skill modifier for untrained skills = ability modifier + 1/2 level Skill modifier for trained skills = ability modifier + 1/2 level + 5 Are people really thinking it's something different? As for the 1/2 progression as opposed to full progression. The mathematical advantage of that is that it makes less of a difference between creatures that are farther in level. For example a 6th level party against an 8th level thing, will have one less BAB than "expected." If you were to scale too fast, it would be 2 less BAB, and in combination with the 2 levels worth more of powers and hit points, that difference may end up being much bigger than with the 1/2 progression. Also, it makes any pluses mean more, because it takes 2 level to get a bonus to hit, as opposed to just being every one level. [/QUOTE]
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Are stat modifiers really bonus + 1/2 per level?
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