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General Tabletop Discussion
*Pathfinder & Starfinder
Are stat modifiers really bonus + 1/2 per level?
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<blockquote data-quote="3d6" data-source="post: 4067652" data-attributes="member: 12715"><p>I actually think that you do add 1/2 your level to your ability score modifiers, and that this essentially replaces base attack bonus and save bonuses, as well as a level bonus to damage rolls we've seen in Star Wars Saga Edition.</p><p></p><p>For example, <em>positioning strike</em>, which was listed in the first post, says that the attack is "Dexterity vs. Will". This could mean that you make an attack roll using Dexterity to modify your base attack bonus and other modifiers, but, given that a character could reasonably have powers based on many different ability scores, it seems as though you would have a need to have six spaces on your character sheet for your various attack bonuses, which seems unwieldy. I believe that it is simply a Dexterity check against the target's Will Defense. There would actually be a lot of design elegance in just adding 1/2 your level to ability score modifiers -- you've essentially incorporated the 1/2 level bonus to attack rolls, defenses, and damage rolls into a single calculation. I don't think this would negatively impact verisimilitude, given a system where adventurers already have a level of omni-competence due to the 1/2 level being added to all skill checks. A 30th-level wizard kicking down the door isn't particularly odd when he already has a +15 bonus to all skills, whether he uses them or not.</p></blockquote><p></p>
[QUOTE="3d6, post: 4067652, member: 12715"] I actually think that you do add 1/2 your level to your ability score modifiers, and that this essentially replaces base attack bonus and save bonuses, as well as a level bonus to damage rolls we've seen in Star Wars Saga Edition. For example, [i]positioning strike[/i], which was listed in the first post, says that the attack is "Dexterity vs. Will". This could mean that you make an attack roll using Dexterity to modify your base attack bonus and other modifiers, but, given that a character could reasonably have powers based on many different ability scores, it seems as though you would have a need to have six spaces on your character sheet for your various attack bonuses, which seems unwieldy. I believe that it is simply a Dexterity check against the target's Will Defense. There would actually be a lot of design elegance in just adding 1/2 your level to ability score modifiers -- you've essentially incorporated the 1/2 level bonus to attack rolls, defenses, and damage rolls into a single calculation. I don't think this would negatively impact verisimilitude, given a system where adventurers already have a level of omni-competence due to the 1/2 level being added to all skill checks. A 30th-level wizard kicking down the door isn't particularly odd when he already has a +15 bonus to all skills, whether he uses them or not. [/QUOTE]
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