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General Tabletop Discussion
*Pathfinder & Starfinder
Are stat modifiers really bonus + 1/2 per level?
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<blockquote data-quote="Sphyre" data-source="post: 4068700" data-attributes="member: 55424"><p>I think all attacks are going to have the following rules:</p><p></p><ul> <li data-xf-list-type="ul">You roll a d20</li> <li data-xf-list-type="ul">You add your BAB (or half your char level, since they are all standardized now)</li> <li data-xf-list-type="ul">You add an ability modifier</li> <li data-xf-list-type="ul">You add any other bonuses, such as the rogue's weapon talent or enhancement bonuses</li> </ul><p></p><p>Then you compare it to</p><p></p><ul> <li data-xf-list-type="ul">An enemy defense and refer to the power to determine results</li> </ul><p></p><p>Since different powers have different ability modifiers that modify them, attack different defenses and have different effects, each power is written in a format to tell you <em>each</em> variable in the attack equation.</p><p></p><p>Thus:</p><p></p><p></p><p></p><p>Dexterity tells you which of the abilities applies to the attack roll, Fortitude tells you which defense you compare your result to, and Hit and miss tell you the effects of the result. "Dexterity vs Fortitude" is short hand for saying "This is an attack roll that uses dexterity to modify the chance to hit as opposed to a different stat, and is compared to the Fortitude defense in terms of determining success or failure of the attack."</p><p></p><p>Hit obviously meaning your attack roll succeeded at matching the defense, while Miss means you failed to overcome the defense.</p><p></p><p></p><p></p><p>In fact, this is how I thought it would go since the Paladin smite article. It seemed to me that allowing specific attacks to draw off different ability scores divorced any one stat from being key for a certain function.</p></blockquote><p></p>
[QUOTE="Sphyre, post: 4068700, member: 55424"] I think all attacks are going to have the following rules: [list][*]You roll a d20 [*]You add your BAB (or half your char level, since they are all standardized now) [*]You add an ability modifier [*]You add any other bonuses, such as the rogue's weapon talent or enhancement bonuses[/list] Then you compare it to [list][*]An enemy defense and refer to the power to determine results[/list] Since different powers have different ability modifiers that modify them, attack different defenses and have different effects, each power is written in a format to tell you [i]each[/i] variable in the attack equation. Thus: Dexterity tells you which of the abilities applies to the attack roll, Fortitude tells you which defense you compare your result to, and Hit and miss tell you the effects of the result. "Dexterity vs Fortitude" is short hand for saying "This is an attack roll that uses dexterity to modify the chance to hit as opposed to a different stat, and is compared to the Fortitude defense in terms of determining success or failure of the attack." Hit obviously meaning your attack roll succeeded at matching the defense, while Miss means you failed to overcome the defense. In fact, this is how I thought it would go since the Paladin smite article. It seemed to me that allowing specific attacks to draw off different ability scores divorced any one stat from being key for a certain function. [/QUOTE]
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Are stat modifiers really bonus + 1/2 per level?
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