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Community
General Tabletop Discussion
*TTRPGs General
Are Summon Monster Spells Underpowered(and how would you fix it?)
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<blockquote data-quote="Tzarevitch" data-source="post: 856879" data-attributes="member: 1792"><p>I largely agree but I prefer to decrease the casting time to 1 Action rather than increase duration. Personally I think the 10 or so rounds you get at mid levels is more than enough duration. My problem is more with the slow casting time and the fact most of the stuff you can summon is too weak. </p><p></p><p>With the exception of the elementals, most of the creatures on the higher level lists are weak as hell and can't take or give enough of a pounding to be useful at the levels you can summon them. In my experience you summon elementals to fight because they are the toughest and hardest hitting things you can get at any level (almost always use earth unless the fight is in the air or in the water), and you only summon the other creatures if they have some unusual property that is useful at the moment. </p><p></p><p>The new CR-based summoning guidelines at least helps, but it is still hard to find a creature besides an elemental that you can summon with a Summon Monster spell that can take or dish out enough punishment to survive against opponents that are similar in power to the spell's caster. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 856879, member: 1792"] I largely agree but I prefer to decrease the casting time to 1 Action rather than increase duration. Personally I think the 10 or so rounds you get at mid levels is more than enough duration. My problem is more with the slow casting time and the fact most of the stuff you can summon is too weak. With the exception of the elementals, most of the creatures on the higher level lists are weak as hell and can't take or give enough of a pounding to be useful at the levels you can summon them. In my experience you summon elementals to fight because they are the toughest and hardest hitting things you can get at any level (almost always use earth unless the fight is in the air or in the water), and you only summon the other creatures if they have some unusual property that is useful at the moment. The new CR-based summoning guidelines at least helps, but it is still hard to find a creature besides an elemental that you can summon with a Summon Monster spell that can take or dish out enough punishment to survive against opponents that are similar in power to the spell's caster. Tzarevitch [/QUOTE]
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Are Summon Monster Spells Underpowered(and how would you fix it?)
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