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Are Summon Monster Spells Underpowered(and how would you fix it?)
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<blockquote data-quote="Zappo" data-source="post: 860693" data-attributes="member: 633"><p>While testing the aforementioned demonologist class, I noticed that scaling the number of creatures indefinitely is not a good idea.This would quickly lead to summoning small armies. Not necessarily unbalanced, but definitely impossible to manage.</p><p></p><p>Basically, the scalability can't be based on number of creatures, because even summoning 5 creatures makes a combat incredibly slower. And, on the other hand, at sufficiently high levels, you need dozens of celestial hawks before they are useful.</p><p></p><p>What about scaling the spells by using advanced creatures? Something like, the creature summoned may have one additional HD per caster level above the minimum required to cast the spell... or something similar but less clunky.</p></blockquote><p></p>
[QUOTE="Zappo, post: 860693, member: 633"] While testing the aforementioned demonologist class, I noticed that scaling the number of creatures indefinitely is not a good idea.This would quickly lead to summoning small armies. Not necessarily unbalanced, but definitely impossible to manage. Basically, the scalability can't be based on number of creatures, because even summoning 5 creatures makes a combat incredibly slower. And, on the other hand, at sufficiently high levels, you need dozens of celestial hawks before they are useful. What about scaling the spells by using advanced creatures? Something like, the creature summoned may have one additional HD per caster level above the minimum required to cast the spell... or something similar but less clunky. [/QUOTE]
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Are Summon Monster Spells Underpowered(and how would you fix it?)
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