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Are the 4E previews like turning it up to 11?
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<blockquote data-quote="KarinsDad" data-source="post: 3764460" data-attributes="member: 2011"><p>The devil is in the details.</p><p></p><p>Sure, they left a bunch of spells and items and monsters at the same "level" (i.e. they kept the DND flavor), but they then either nerfed or beefed them up to make them balanced.</p><p></p><p>For example:</p><p></p><p>Invisibility went from 24 hours duration to 10 minutes per level duration. Same level spell, but a lot shorter duration.</p><p></p><p>Cloak of Elvenkind went from 90% to 100% auto-hide to a +10 to a Hide skill.</p><p></p><p>+1 magic weapons no longer are needed for creatures that need magic weapons to hit, but the damage is often lowered by 5 or 10 (i.e. DR). The item is the same for +1 to hit and +1 damage, but it no longer is needed. A standard non-magical weapon will work against DR.</p><p></p><p>Wights and Wraithes now have two saves versus their level draining as opposed to zero saves. Same monsters. Same basic level. Totally revamped mechanics.</p><p></p><p></p><p>Quite frankly, I cannot think of a single spell or item or monster that works identically from 2E to 3E. There are almost always changes, even if they are considered minor. There are probably some where it is identical, but those would be the exception as opposed to the rule.</p><p></p><p></p><p>And quite frankly, that is why the conversion document failed so bad. There were so many mechanics and other changes and many of them were not minor.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 3764460, member: 2011"] The devil is in the details. Sure, they left a bunch of spells and items and monsters at the same "level" (i.e. they kept the DND flavor), but they then either nerfed or beefed them up to make them balanced. For example: Invisibility went from 24 hours duration to 10 minutes per level duration. Same level spell, but a lot shorter duration. Cloak of Elvenkind went from 90% to 100% auto-hide to a +10 to a Hide skill. +1 magic weapons no longer are needed for creatures that need magic weapons to hit, but the damage is often lowered by 5 or 10 (i.e. DR). The item is the same for +1 to hit and +1 damage, but it no longer is needed. A standard non-magical weapon will work against DR. Wights and Wraithes now have two saves versus their level draining as opposed to zero saves. Same monsters. Same basic level. Totally revamped mechanics. Quite frankly, I cannot think of a single spell or item or monster that works identically from 2E to 3E. There are almost always changes, even if they are considered minor. There are probably some where it is identical, but those would be the exception as opposed to the rule. And quite frankly, that is why the conversion document failed so bad. There were so many mechanics and other changes and many of them were not minor. [/QUOTE]
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Are the 4E previews like turning it up to 11?
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