Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Are the 5E playtest adventures worth buying?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RealAlHazred" data-source="post: 6457083" data-attributes="member: 25818"><p>While I would agree that Dead in Thay was the least favorite of the playtest modules among my Encounters group, I wouldn't go and say it's "poor."</p><p></p><p>What DiT tried to do was put a cap on the playtest experience by giving the players some stuff they'd been clamoring for on the message boards:</p><ol> <li data-xf-list-type="ol">An homage to old-school modules (the links to Tomb of Horrors are obvious and plentiful).</li> <li data-xf-list-type="ol">The ability to play higher-level characters. Encounters play generally tops out at 4; a lot of the really cool stuff comes with higher levels. DiT allowed players to play a huge variety of high-level PCs, but they had to constrain the module as a result -- there's so many options for an 8th-level wizard, having a wider playing field than a single dungeon could have caused unforeseen mountains of work for the volunteer DMs who run this stuff for the stores. </li> <li data-xf-list-type="ol">It gave the DMs leeway to work outside the box, which is a skill I think 4E's set-piece encounter method caused to atrophy (in Encounters -- in my home games, it was never an issue). I think the idea was that the store DMs were still adjusting to the fact that the modules no longer came with specific set-piece combat encounters, and had "NPC interaction" and "exploration" elements; in the 4E Encounters modules, these elements were minimized due to the 2-hour slot window.</li> </ol><p>I think it's a great dungeon crawl, with some seriously deadly encounters. I let my players know ahead of time, there was one encounter which, if they triggered, <em>would</em> cause me to kill every PC in the party. I know one DM on the DiT boards who ran <em>three</em> groups of PCs against that one threat before they were able to neutralize it. It took that many groups to wear down his resources.</p></blockquote><p></p>
[QUOTE="RealAlHazred, post: 6457083, member: 25818"] While I would agree that Dead in Thay was the least favorite of the playtest modules among my Encounters group, I wouldn't go and say it's "poor." What DiT tried to do was put a cap on the playtest experience by giving the players some stuff they'd been clamoring for on the message boards: [LIST=1] [*]An homage to old-school modules (the links to Tomb of Horrors are obvious and plentiful). [*]The ability to play higher-level characters. Encounters play generally tops out at 4; a lot of the really cool stuff comes with higher levels. DiT allowed players to play a huge variety of high-level PCs, but they had to constrain the module as a result -- there's so many options for an 8th-level wizard, having a wider playing field than a single dungeon could have caused unforeseen mountains of work for the volunteer DMs who run this stuff for the stores. [*]It gave the DMs leeway to work outside the box, which is a skill I think 4E's set-piece encounter method caused to atrophy (in Encounters -- in my home games, it was never an issue). I think the idea was that the store DMs were still adjusting to the fact that the modules no longer came with specific set-piece combat encounters, and had "NPC interaction" and "exploration" elements; in the 4E Encounters modules, these elements were minimized due to the 2-hour slot window. [/LIST] I think it's a great dungeon crawl, with some seriously deadly encounters. I let my players know ahead of time, there was one encounter which, if they triggered, [I]would[/I] cause me to kill every PC in the party. I know one DM on the DiT boards who ran [I]three[/I] groups of PCs against that one threat before they were able to neutralize it. It took that many groups to wear down his resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Are the 5E playtest adventures worth buying?
Top