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General Tabletop Discussion
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Are the 5E playtest adventures worth buying?
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<blockquote data-quote="pukunui" data-source="post: 6457512" data-attributes="member: 54629"><p>I'm in the middle of running <em>Legacy of the Crystal Shard</em>, which I have updated to the final 5e rules and also upgraded to levels 3-5 (as I felt the adventure's scope is a bit too grand for 1st level). It's a great adventure with multiple threads running through it, so the players can choose their own course. The only downside I've found is the lack of description for some encounter locations, although it has been pretty fun filling in those gaps myself.</p><p></p><p>I can't speak to any of the others as I haven't played them, although <em>Scourge of the Sword Coast</em> looks like it has some really nice adventure locations that I've been considering uprooting and placing in some future adventure (particularly the lodge and the elf castle). I wouldn't mind giving <em>Murder in Baldur's Gate</em> a go but unfortunately a fair number of my players have already played that one as part of the local Encounters program.</p><p></p><p>You absolutely can ran those modules without the Encounters kits. Everything you need for the adventure itself is in the adventure book. You can substitute monster stats with the finished versions in the MM (or tweak any unique ones that aren't in the MM), and use the final rules that are in the PHB. The kits just contained extra tidbits for the DMs running the adventures as part of the Encounters program.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6457512, member: 54629"] I'm in the middle of running [I]Legacy of the Crystal Shard[/I], which I have updated to the final 5e rules and also upgraded to levels 3-5 (as I felt the adventure's scope is a bit too grand for 1st level). It's a great adventure with multiple threads running through it, so the players can choose their own course. The only downside I've found is the lack of description for some encounter locations, although it has been pretty fun filling in those gaps myself. I can't speak to any of the others as I haven't played them, although [I]Scourge of the Sword Coast[/I] looks like it has some really nice adventure locations that I've been considering uprooting and placing in some future adventure (particularly the lodge and the elf castle). I wouldn't mind giving [I]Murder in Baldur's Gate[/I] a go but unfortunately a fair number of my players have already played that one as part of the local Encounters program. You absolutely can ran those modules without the Encounters kits. Everything you need for the adventure itself is in the adventure book. You can substitute monster stats with the finished versions in the MM (or tweak any unique ones that aren't in the MM), and use the final rules that are in the PHB. The kits just contained extra tidbits for the DMs running the adventures as part of the Encounters program. [/QUOTE]
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Are the 5E playtest adventures worth buying?
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