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Are the alternate base classes becoming core?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3408512" data-attributes="member: 35788"><p>Yes, you are correct that there are many multiclassed or PrCed gamers out there. But, just as much as there should be nothing wrong with being single classed there should be nothing wrong with multiclassing. Players play for different reasons. Some like the RP and the class is just a set of mechanics to give some vague shape to their character. Thus, they tend to not multiclass that often. For others, their character is their mechanics, and thus they must multiclass to give new life to a character they've never played before!</p><p></p><p>Neither is wrong, just different styles.</p><p></p><p>Now - for a true derailment, I'll make a statement that I've totally thrown out favored classes and multiclass penalties in my game. I've found that multiclassing typically weakens a character. Multi-multiclasses usually does so even doubly. Why penalize a choice that is likely (although admittedly not always) going to be suboptimal? [Note: PrCs are not included in this question simply because multiclassing into a PrC does not count towards multiclassing penalties, anyway] This is especially true with anyone multiclassing a full caster!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3408512, member: 35788"] Yes, you are correct that there are many multiclassed or PrCed gamers out there. But, just as much as there should be nothing wrong with being single classed there should be nothing wrong with multiclassing. Players play for different reasons. Some like the RP and the class is just a set of mechanics to give some vague shape to their character. Thus, they tend to not multiclass that often. For others, their character is their mechanics, and thus they must multiclass to give new life to a character they've never played before! Neither is wrong, just different styles. Now - for a true derailment, I'll make a statement that I've totally thrown out favored classes and multiclass penalties in my game. I've found that multiclassing typically weakens a character. Multi-multiclasses usually does so even doubly. Why penalize a choice that is likely (although admittedly not always) going to be suboptimal? [Note: PrCs are not included in this question simply because multiclassing into a PrC does not count towards multiclassing penalties, anyway] This is especially true with anyone multiclassing a full caster! [/QUOTE]
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Are the alternate base classes becoming core?
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