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Are the alternate base classes becoming core?
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<blockquote data-quote="Nyaricus" data-source="post: 3409490" data-attributes="member: 35678"><p>I've never, ever used multiclass penalties in my games, and I've actually done favoured classes in an entirely different fashion - kinda moving ahead, and kinda looking to D&D's past for inspiration.</p><p></p><p>Basically, like older editions of D&D, there are some classes which are restricted to certain races. However, any level in any allowed class is attainable, as is any amount of multiclassing between allowed classes. This was merely the lesser of all evils to themeatically tell my players that no, they can't be dwarven sorcerers or elven barbarians. It doesn't fit.</p><p></p><p>I dunno, it works for me, anyways. Sometimes I'm into running crazy games where everything is fair game.</p><p></p><p>cheers,</p><p>--N</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 3409490, member: 35678"] I've never, ever used multiclass penalties in my games, and I've actually done favoured classes in an entirely different fashion - kinda moving ahead, and kinda looking to D&D's past for inspiration. Basically, like older editions of D&D, there are some classes which are restricted to certain races. However, any level in any allowed class is attainable, as is any amount of multiclassing between allowed classes. This was merely the lesser of all evils to themeatically tell my players that no, they can't be dwarven sorcerers or elven barbarians. It doesn't fit. I dunno, it works for me, anyways. Sometimes I'm into running crazy games where everything is fair game. cheers, --N [/QUOTE]
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Are the alternate base classes becoming core?
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