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General Tabletop Discussion
*Dungeons & Dragons
Are the AP's basically just a repeat of the previous complaints about FR? Why we need more short term adventures.
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<blockquote data-quote="DEFCON 1" data-source="post: 6769342" data-attributes="member: 7006"><p>Sure, short modules would be nice... but why does WotC have to provide them?</p><p></p><p>Plenty of other companies are writing and selling short adventures. EN World itself has a goodly number of them you can pick up through EN5IDER. If you want short modules, they are available all over the place (let alone all the modules you could easily adapt from previous editions.)</p><p></p><p>But now if the next point is that those aren't "Forgotten Realms" modules... well, my response to that is always...</p><p></p><p>"You're the DM for pete's sake... if you need a Forgotten Realms adventure, then put in the work to MAKE something a Forgotten Realms adventure. And if you don't have the TIME to make something a Forgotten Realms adventure, then perhaps you should relax on all of the grand plans for your campaign and only do what you are capable of. If you can't handle putting in the work to make your Forgotten Realms campaign a masterful Forgotten Realms campaign (or indeed any campaign setting), then just don't. Keep your campaign simpler. But don't try and fob off the responsibility onto WotC and then complain that they aren't providing you what you need. Especially considering they ARE providing you what you need... a complete Forgotten Realms adventure campaign (three of them really) that allow you to play the Forgotten Realms for years on end without the DM really needing to do a damn thing."</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6769342, member: 7006"] Sure, short modules would be nice... but why does WotC have to provide them? Plenty of other companies are writing and selling short adventures. EN World itself has a goodly number of them you can pick up through EN5IDER. If you want short modules, they are available all over the place (let alone all the modules you could easily adapt from previous editions.) But now if the next point is that those aren't "Forgotten Realms" modules... well, my response to that is always... "You're the DM for pete's sake... if you need a Forgotten Realms adventure, then put in the work to MAKE something a Forgotten Realms adventure. And if you don't have the TIME to make something a Forgotten Realms adventure, then perhaps you should relax on all of the grand plans for your campaign and only do what you are capable of. If you can't handle putting in the work to make your Forgotten Realms campaign a masterful Forgotten Realms campaign (or indeed any campaign setting), then just don't. Keep your campaign simpler. But don't try and fob off the responsibility onto WotC and then complain that they aren't providing you what you need. Especially considering they ARE providing you what you need... a complete Forgotten Realms adventure campaign (three of them really) that allow you to play the Forgotten Realms for years on end without the DM really needing to do a damn thing." [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Are the AP's basically just a repeat of the previous complaints about FR? Why we need more short term adventures.
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