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General Tabletop Discussion
*Dungeons & Dragons
Are the AP's basically just a repeat of the previous complaints about FR? Why we need more short term adventures.
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<blockquote data-quote="Jester David" data-source="post: 6770707" data-attributes="member: 37579"><p>The outcome of the APs is always vague. But the heroes are always assumed to succeed or the Realms would be effed. </p><p>The is the same for every published adventure ever. Big or small. The only way to avoid this is to tell stories with no dramatic consequences for failure, if consequences at all. </p><p></p><p>Your characters won't change the outcome of the Realms. But neither will your characters in the Neverwinter MMO. We've never really been able to affect the world. But you can always affect the world in your homegame. I guarantee someone is running a campaign right now set in a Realms where Tiamat lived and escaped to plague the Sword Coast. And if you play Out of the Abyss you can totally destroy all of Menzoberranzan with a wave of demon lords. </p><p></p><p></p><p>What happens at your table is still unlikely to have a lasting effect. You're still not going to determine the impact you have on the Realms. </p><p></p><p>The thing is, they're not changing things in the Realms not because of the size of the adventures, but because they want to avoid and limit Realmshaking events that alter the world. They want bigger stories that have smaller effects, especially if you "win". </p><p>The three Time of Troubles modules were pretty small, but still allowed you to do crazy things to impact the world. </p><p></p><p></p><p>In other words, the two complaints are unrelated and have no correlation.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6770707, member: 37579"] The outcome of the APs is always vague. But the heroes are always assumed to succeed or the Realms would be effed. The is the same for every published adventure ever. Big or small. The only way to avoid this is to tell stories with no dramatic consequences for failure, if consequences at all. Your characters won't change the outcome of the Realms. But neither will your characters in the Neverwinter MMO. We've never really been able to affect the world. But you can always affect the world in your homegame. I guarantee someone is running a campaign right now set in a Realms where Tiamat lived and escaped to plague the Sword Coast. And if you play Out of the Abyss you can totally destroy all of Menzoberranzan with a wave of demon lords. What happens at your table is still unlikely to have a lasting effect. You're still not going to determine the impact you have on the Realms. The thing is, they're not changing things in the Realms not because of the size of the adventures, but because they want to avoid and limit Realmshaking events that alter the world. They want bigger stories that have smaller effects, especially if you "win". The three Time of Troubles modules were pretty small, but still allowed you to do crazy things to impact the world. In other words, the two complaints are unrelated and have no correlation. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Are the AP's basically just a repeat of the previous complaints about FR? Why we need more short term adventures.
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