Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7374870" data-attributes="member: 2629"><p>An RPG is a joint storytelling device. The DM leads the storytelling, but all players contribute to it. The problem here is that the non-DMs have very different ways to contribute to that storytelling and no single approach in the books will serve all groups well.</p><p></p><p>If you provide narrowly tailored adventures that forcefully guide the PCs from encounter to encounter, some groups will resent the railroading.</p><p></p><p>If you provide a more open structure where PCs can shape the story, some groups will get lost in the options and wander off course from the intended adventure.</p><p></p><p>You can't win as an adventure designer... </p><p></p><p>The best thing to do is to provide the broad and open ended experience and add sidebards to help pull PCs "back on track" if they venture too far from the printed material. </p><p></p><p>Personally, this is why I do not use adventure paths as written. I steal from them, but when I run a world, I drop several story hooks out there for the PCs to encounter and let them pick which hook they want to explore. Each hook leads to a story idea and usually the first night's worth of encounters appropriate for the PCs at their current level, I wait to really build the whole adventure until after the PCs have started to play through it. This allows me to adapt to what interests them, and to make sure it is well tailored to their abilities. I stay just enough ahead of the PCs that I can plan where I expect them to go and wing what they do unexpectedly.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7374870, member: 2629"] An RPG is a joint storytelling device. The DM leads the storytelling, but all players contribute to it. The problem here is that the non-DMs have very different ways to contribute to that storytelling and no single approach in the books will serve all groups well. If you provide narrowly tailored adventures that forcefully guide the PCs from encounter to encounter, some groups will resent the railroading. If you provide a more open structure where PCs can shape the story, some groups will get lost in the options and wander off course from the intended adventure. You can't win as an adventure designer... The best thing to do is to provide the broad and open ended experience and add sidebards to help pull PCs "back on track" if they venture too far from the printed material. Personally, this is why I do not use adventure paths as written. I steal from them, but when I run a world, I drop several story hooks out there for the PCs to encounter and let them pick which hook they want to explore. Each hook leads to a story idea and usually the first night's worth of encounters appropriate for the PCs at their current level, I wait to really build the whole adventure until after the PCs have started to play through it. This allows me to adapt to what interests them, and to make sure it is well tailored to their abilities. I stay just enough ahead of the PCs that I can plan where I expect them to go and wing what they do unexpectedly. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
"Are the Authors of the Dungeon & Dragons Hardcover Adventures Blind to the Plight of DMs?"
Top